Agent skill

threejs-skills

Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizations, animations, or interactive 3D elements.

Nick44,086★ · +407/wk · 1 repos on radarProfile →
claude-codecodexcursorMIT
Install
npx skills add sickn33/agentic-awesome-skills --skill threejs-skills --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 18 KB
Bundled scripts: none
Path: skills/threejs-skills/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 44,414 · +328 this week
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Three.js Skills Systematically create high-quality 3D scenes and interactive experiences using Three.js best practices. ## When to Use - Requests 3D visualizations or graphics ("create a 3D model", "show in 3D") - Wants interactive 3D experiences ("rotating cube", "explorable scene") - Needs WebGL or canvas-based rendering - Asks for animations, particles, or visual effects - Mentions Three.js, WebGL, or 3D rendering - Wants to visualize data in 3D space ## Core Setup Pattern ### 1. Essential Three.js Imports Use ES module import maps for modern Three.js (r183+): ```html <script type="importmap"> { "imports": { "three": "https://cdn.jsdelivr.net/npm/three@0.183.0/build/three.module.js", "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.183.0/examples/jsm/" } } </script> <script type="module"> import * as THREE from "three"; import { OrbitControls } from "three/addons/controls/OrbitControls.js"; </script> ``` For production with npm/vite/webpack: ```javascript import * as THREE from "three"; import { OrbitControls } from "three/addons/controls/OrbitControls.js"; ``` ### 2. Scene Initialization Every Three.js artifact needs these core components: ```javascript // Scene - conta

What's inside
Steps it walks through
  1. When to Use
  2. Core Setup Pattern
  3. 1. Essential Three.js Imports
  4. 2. Scene Initialization
  5. 3. Animation Loop
  6. Systematic Development Process
  7. 1. Define the Scene
  8. 2. Build Geometry
  9. 3. Apply Materials
  10. 4. Add Lighting
  11. 5. Handle Responsiveness
  12. Common Patterns
  13. Rotating Object
  14. OrbitControls
More from agentic-awesome-skills
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About this skill
What does the threejs-skills skill do?

Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizations, animations, or interactive 3D elements.

How do I install it?

Run `npx skills add sickn33/agentic-awesome-skills --skill threejs-skills --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going