Agent skill · Testing & QA

threejs-scene-composition

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

Calesthio43,316★ · +2,384/wk · 2 repos on radarProfile →
claude-codecodexcopilotcursorMIT
Install
npx skills add calesthio/generative-media-skills --skill threejs-scene-composition --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 2
SKILL.md size: 20 KB
Bundled scripts: none
Path: skills/production/runtime-assembly/threejs-scene-composition/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 112 · +8 this week
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Three.js scene composition Use Three.js when depth, camera, lighting, material response, geometry, or spatial animation carries the media idea and a browser-rendered scene is an appropriate production surface. This skill begins after asset requirements and creative intent are known and ends with a reproducible rendered scene package. It does not teach mesh modeling, retopology, rig authoring, ph

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About this skill
What does the threejs-scene-composition skill do?

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

How do I install it?

Run `npx skills add calesthio/generative-media-skills --skill threejs-scene-composition --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From calesthio/generative-media-skills, a repository with 112 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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