Agent skill

threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

Nick44,414★ · +328/wk · 1 repos on radarProfile →
claude-codecodexcursorMIT
Install
npx skills add sickn33/agentic-awesome-skills --skill threejs-postprocessing --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 16 KB
Bundled scripts: none
Path: skills/threejs-postprocessing/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 44,414 · +328 this week
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Three.js Post-Processing ## When to Use - You need screen-space visual effects in a Three.js render pipeline. - The task involves `EffectComposer`, bloom, depth of field, color grading, blur, or custom passes. - You are enhancing the final rendered image rather than base scene setup alone. ## Quick Start ```javascript import * as THREE from "three"; import { EffectComposer } from "three/addons/postprocessing/EffectComposer.js"; import { RenderPass } from "three/addons/postprocessing/RenderPass.js"; import { UnrealBloomPass } from "three/addons/postprocessing/UnrealBloomPass.js"; // Setup composer const composer = new EffectComposer(renderer); // Render scene const renderPass = new RenderPass(scene, camera); composer.addPass(renderPass); // Add bloom const bloomPass = new UnrealBloomPass( new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, // strength 0.4, // radius 0.85, // threshold ); composer.addPass(bloomPass); // Animation loop - use composer instead of renderer function animate() { requestAnimationFrame(animate); composer.render(); // NOT renderer.render() } ``` ## EffectComposer Setup ```javascript import { EffectComposer } from "three/addons/postprocessing/Effe

What's inside
Steps it walks through
  1. When to Use
  2. Quick Start
  3. EffectComposer Setup
  4. Common Effects
  5. Bloom (Glow)
  6. Selective Bloom
  7. FXAA (Anti-Aliasing)
  8. SMAA (Better Anti-Aliasing)
  9. SSAO (Ambient Occlusion)
  10. Depth of Field (DOF)
  11. Film Grain
  12. Vignette
  13. Color Correction
  14. Gamma Correction
More from agentic-awesome-skills
All skills →
About this skill
What does the threejs-postprocessing skill do?

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

How do I install it?

Run `npx skills add sickn33/agentic-awesome-skills --skill threejs-postprocessing --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going