Agent skill

threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

Nick44,414★ · +328/wk · 1 repos on radarProfile →
claude-codecodexcursorMIT
Install
npx skills add sickn33/agentic-awesome-skills --skill threejs-materials --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 15 KB
Bundled scripts: none
Path: skills/threejs-materials/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 44,414 · +328 this week
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Three.js Materials ## Quick Start ```javascript import * as THREE from "three"; // PBR material (recommended for realistic rendering) const material = new THREE.MeshStandardMaterial({ color: 0x00ff00, roughness: 0.5, metalness: 0.5, }); const mesh = new THREE.Mesh(geometry, material); ``` ## Material Types Overview | Material | Use Case | Lighting | | -------------------- | ------------------------------------- | ------------------ | | MeshBasicMaterial | Unlit, flat colors, wireframes | No | | MeshLambertMaterial | Matte surfaces, performance | Yes (diffuse only) | | MeshPhongMaterial | Shiny surfaces, specular highlights | Yes | | MeshStandardMaterial | PBR, realistic materials | Yes (PBR) | | MeshPhysicalMaterial | Advanced PBR, clearcoat, transmission | Yes (PBR+) | | MeshToonMaterial | Cel-shaded, cartoon look | Yes (toon) | | MeshNormalMaterial | Debug normals | No | | MeshDepthMaterial | Depth visualization | No | | ShaderMaterial | Custom GLSL shaders | Custom | | RawShaderMaterial | Full shader control | Custom | ## MeshBasicMaterial No lighting calculations. Fast, always visible. ```javascript const material = new THREE.MeshBasicMaterial({ color: 0xff0000, transparent:

What's inside
Steps it walks through
  1. Quick Start
  2. Material Types Overview
  3. MeshBasicMaterial
  4. MeshLambertMaterial
  5. MeshPhongMaterial
  6. MeshStandardMaterial (PBR)
  7. MeshPhysicalMaterial (Advanced PBR)
  8. Glass Material Example
  9. Car Paint Example
  10. MeshToonMaterial
  11. MeshNormalMaterial
  12. MeshDepthMaterial
  13. PointsMaterial
  14. LineBasicMaterial & LineDashedMaterial
More from agentic-awesome-skills
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About this skill
What does the threejs-materials skill do?

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

How do I install it?

Run `npx skills add sickn33/agentic-awesome-skills --skill threejs-materials --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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