threejs-materials
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
npx skills add sickn33/agentic-awesome-skills --skill threejs-materials --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Three.js Materials ## Quick Start ```javascript import * as THREE from "three"; // PBR material (recommended for realistic rendering) const material = new THREE.MeshStandardMaterial({ color: 0x00ff00, roughness: 0.5, metalness: 0.5, }); const mesh = new THREE.Mesh(geometry, material); ``` ## Material Types Overview | Material | Use Case | Lighting | | -------------------- | ------------------------------------- | ------------------ | | MeshBasicMaterial | Unlit, flat colors, wireframes | No | | MeshLambertMaterial | Matte surfaces, performance | Yes (diffuse only) | | MeshPhongMaterial | Shiny surfaces, specular highlights | Yes | | MeshStandardMaterial | PBR, realistic materials | Yes (PBR) | | MeshPhysicalMaterial | Advanced PBR, clearcoat, transmission | Yes (PBR+) | | MeshToonMaterial | Cel-shaded, cartoon look | Yes (toon) | | MeshNormalMaterial | Debug normals | No | | MeshDepthMaterial | Depth visualization | No | | ShaderMaterial | Custom GLSL shaders | Custom | | RawShaderMaterial | Full shader control | Custom | ## MeshBasicMaterial No lighting calculations. Fast, always visible. ```javascript const material = new THREE.MeshBasicMaterial({ color: 0xff0000, transparent:
- Quick Start
- Material Types Overview
- MeshBasicMaterial
- MeshLambertMaterial
- MeshPhongMaterial
- MeshStandardMaterial (PBR)
- MeshPhysicalMaterial (Advanced PBR)
- Glass Material Example
- Car Paint Example
- MeshToonMaterial
- MeshNormalMaterial
- MeshDepthMaterial
- PointsMaterial
- LineBasicMaterial & LineDashedMaterial
What does the threejs-materials skill do?
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
How do I install it?
Run `npx skills add sickn33/agentic-awesome-skills --skill threejs-materials --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.