threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
npx skills add sickn33/agentic-awesome-skills --skill threejs-geometry --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Three.js Geometry ## When to Use - You need to create or optimize geometry in Three.js. - The task involves built-in shapes, custom `BufferGeometry`, vertices, or instanced rendering. - You are working on mesh structure rather than scene setup or materials alone. ## Quick Start ```javascript import * as THREE from "three"; // Built-in geometry const box = new THREE.BoxGeometry(1, 1, 1); const sphere = new THREE.SphereGeometry(0.5, 32, 32); const plane = new THREE.PlaneGeometry(10, 10); // Create mesh const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 }); const mesh = new THREE.Mesh(box, material); scene.add(mesh); ``` ## Built-in Geometries ### Basic Shapes ```javascript // Box - width, height, depth, widthSegments, heightSegments, depthSegments new THREE.BoxGeometry(1, 1, 1, 1, 1, 1); // Sphere - radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength new THREE.SphereGeometry(1, 32, 32); new THREE.SphereGeometry(1, 32, 32, 0, Math.PI * 2, 0, Math.PI); // Full sphere new THREE.SphereGeometry(1, 32, 32, 0, Math.PI); // Hemisphere // Plane - width, height, widthSegments, heightSegments new THREE.PlaneGeometry(10, 10, 1, 1); // Circle - rad
- When to Use
- Quick Start
- Built-in Geometries
- Basic Shapes
- Advanced Shapes
- Path-Based Shapes
- Text Geometry
- BufferGeometry
- Custom BufferGeometry
- BufferAttribute Types
- Modifying BufferGeometry
- Interleaved Buffers (Advanced)
- EdgesGeometry & WireframeGeometry
- Points
What does the threejs-geometry skill do?
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
How do I install it?
Run `npx skills add sickn33/agentic-awesome-skills --skill threejs-geometry --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.