Agent skill

threejs-geometry

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

Nick44,414★ · +328/wk · 1 repos on radarProfile →
claude-codecodexcursorMIT
Install
npx skills add sickn33/agentic-awesome-skills --skill threejs-geometry --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 15 KB
Bundled scripts: none
Path: skills/threejs-geometry/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 44,414 · +328 this week
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Three.js Geometry ## When to Use - You need to create or optimize geometry in Three.js. - The task involves built-in shapes, custom `BufferGeometry`, vertices, or instanced rendering. - You are working on mesh structure rather than scene setup or materials alone. ## Quick Start ```javascript import * as THREE from "three"; // Built-in geometry const box = new THREE.BoxGeometry(1, 1, 1); const sphere = new THREE.SphereGeometry(0.5, 32, 32); const plane = new THREE.PlaneGeometry(10, 10); // Create mesh const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 }); const mesh = new THREE.Mesh(box, material); scene.add(mesh); ``` ## Built-in Geometries ### Basic Shapes ```javascript // Box - width, height, depth, widthSegments, heightSegments, depthSegments new THREE.BoxGeometry(1, 1, 1, 1, 1, 1); // Sphere - radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength new THREE.SphereGeometry(1, 32, 32); new THREE.SphereGeometry(1, 32, 32, 0, Math.PI * 2, 0, Math.PI); // Full sphere new THREE.SphereGeometry(1, 32, 32, 0, Math.PI); // Hemisphere // Plane - width, height, widthSegments, heightSegments new THREE.PlaneGeometry(10, 10, 1, 1); // Circle - rad

What's inside
Steps it walks through
  1. When to Use
  2. Quick Start
  3. Built-in Geometries
  4. Basic Shapes
  5. Advanced Shapes
  6. Path-Based Shapes
  7. Text Geometry
  8. BufferGeometry
  9. Custom BufferGeometry
  10. BufferAttribute Types
  11. Modifying BufferGeometry
  12. Interleaved Buffers (Advanced)
  13. EdgesGeometry & WireframeGeometry
  14. Points
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About this skill
What does the threejs-geometry skill do?

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

How do I install it?

Run `npx skills add sickn33/agentic-awesome-skills --skill threejs-geometry --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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