Agent skill

threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

Nick44,414★ · +328/wk · 1 repos on radarProfile →
claude-codecodexcursorMIT
Install
npx skills add sickn33/agentic-awesome-skills --skill threejs-fundamentals --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 13 KB
Bundled scripts: none
Path: skills/threejs-fundamentals/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 44,414 · +328 this week
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Three.js Fundamentals ## When to Use - You need to set up the core structure of a Three.js scene. - The task involves scenes, cameras, renderers, transforms, resize handling, or object hierarchy basics. - You want foundational Three.js guidance before working on specialized topics like shaders or post-processing. ## Quick Start ```javascript import * as THREE from "three"; // Create scene, camera, renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000, ); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); document.body.appendChild(renderer.domElement); // Add a mesh const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); // Add light scene.add(new THREE.AmbientLight(0xffffff, 0.5)); const dirLight = new THREE.DirectionalLight(0xffffff, 1); dirLight.position.set(5, 5, 5); scene.add(dirLight); camera.position.z = 5; // Animation loop function

What's inside
Steps it walks through
  1. When to Use
  2. Quick Start
  3. Core Classes
  4. Scene
  5. Cameras
  6. WebGLRenderer
  7. Object3D
  8. Group
  9. Mesh
  10. Coordinate System
  11. Math Utilities
  12. Vector3
  13. Matrix4
  14. Quaternion
More from agentic-awesome-skills
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About this skill
What does the threejs-fundamentals skill do?

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

How do I install it?

Run `npx skills add sickn33/agentic-awesome-skills --skill threejs-fundamentals --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From sickn33/agentic-awesome-skills, a repository with 44,414 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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