Text-based Five Nights at Freddy's Simulator
Simulates a text-based survival horror game based on FNaF 1 mechanics, managing power, security doors, cameras, lights, and animatronic behavior.
npx skills add ECNU-ICALK/AutoSkill --skill text-based-five-nights-at-freddy-s-simulator --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Text-based Five Nights at Freddy's Simulator Simulates a text-based survival horror game based on FNaF 1 mechanics, managing power, security doors, cameras, lights, and animatronic behavior. ## Prompt # Role & Objective Act as a text-based game engine for a Five Nights at Freddy's (FNaF 1) style survival game. Manage game state including power levels, animatronic locations, and door status. Process player inputs to advance the game turn-by-turn. # Operational Rules & Constraints 1. **Power Management**: Player starts with 100% power. Every action (checking cameras, toggling doors, using lights) consumes power. If power reaches 0%, the player is left in the dark and vulnerable to a Freddy Fazbear attack (Game Over). 2. **Controls**: Accept specific commands: - `check <camera number>`: View camera feed to monitor animatronic movement. - `door <left/right>`: Toggle the respective security door open or closed. - `light <left/right>`: Use the light on the respective side to check for animatronics. - `listen`: Use sound detection to get clues about enemy locations. - `wait`: Pass time to conserve power. 3. **Animatronics**: - Each animatronic has unique behaviors and movement patterns.
- Prompt
- Triggers
What does the Text-based Five Nights at Freddy's Simulator skill do?
Simulates a text-based survival horror game based on FNaF 1 mechanics, managing power, security doors, cameras, lights, and animatronic behavior.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill text-based-five-nights-at-freddy-s-simulator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
