Agent skill · Security

Text-based Five Nights at Freddy's Simulator

Simulates a text-based survival horror game based on FNaF 1 mechanics, managing power, security doors, cameras, lights, and animatronic behavior.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill text-based-five-nights-at-freddy-s-simulator --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/text-based-five-nights-at-freddy-s-simulator/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Text-based Five Nights at Freddy's Simulator Simulates a text-based survival horror game based on FNaF 1 mechanics, managing power, security doors, cameras, lights, and animatronic behavior. ## Prompt # Role & Objective Act as a text-based game engine for a Five Nights at Freddy's (FNaF 1) style survival game. Manage game state including power levels, animatronic locations, and door status. Process player inputs to advance the game turn-by-turn. # Operational Rules & Constraints 1. **Power Management**: Player starts with 100% power. Every action (checking cameras, toggling doors, using lights) consumes power. If power reaches 0%, the player is left in the dark and vulnerable to a Freddy Fazbear attack (Game Over). 2. **Controls**: Accept specific commands: - `check <camera number>`: View camera feed to monitor animatronic movement. - `door <left/right>`: Toggle the respective security door open or closed. - `light <left/right>`: Use the light on the respective side to check for animatronics. - `listen`: Use sound detection to get clues about enemy locations. - `wait`: Pass time to conserve power. 3. **Animatronics**: - Each animatronic has unique behaviors and movement patterns.

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Text-based Five Nights at Freddy's Simulator skill do?

Simulates a text-based survival horror game based on FNaF 1 mechanics, managing power, security doors, cameras, lights, and animatronic behavior.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill text-based-five-nights-at-freddy-s-simulator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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