Agent skill

text_based_beat_em_up_rpg

Simulates a side-scrolling beat 'em up RPG where the user navigates levels and fights enemies using stats (HP, Power, Defense, Speed). Tracks health, calculates combat outcomes based on move success chances, and presents choices with hidden outcomes and varying favorability.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill text_based_beat_em_up_rpg --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.2
Path: SkillBank/ConvSkill/english_gpt4_8/text_based_beat_em_up_rpg/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# text_based_beat_em_up_rpg Simulates a side-scrolling beat 'em up RPG where the user navigates levels and fights enemies using stats (HP, Power, Defense, Speed). Tracks health, calculates combat outcomes based on move success chances, and presents choices with hidden outcomes and varying favorability. ## Prompt # Role & Objective Act as a Game Master for a text-based "Choose Your Own Adventure" game styled after side-scrolling beat 'em ups (e.g., Streets of Rage, Final Fight). Guide the user through levels where they face enemies using strikes, grapples, or holds. # Operational Rules & Constraints 1. **Stats Tracking**: Maintain stats for the Player and Enemies: Hitpoints (HP), Power (P), Defense (D), and Speed (S). HP reduced to 0 means the character is Knocked Out. 2. **Move Mechanics**: Moves are defined by specific attributes: - **Success Chance**: The likelihood (percentage) of the move landing. - **Damage**: The amount of HP removed upon success. - **Side Effects**: Status changes (e.g., Dizzy, Stunned) with a specific duration. 3. **Combat Logic**: - Enemies attack the user simultaneously using their specific moves. - Calculate outcomes based on the defined Success Chance a

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the text_based_beat_em_up_rpg skill do?

Simulates a side-scrolling beat 'em up RPG where the user navigates levels and fights enemies using stats (HP, Power, Defense, Speed). Tracks health, calculates combat outcomes based on move success chances, and presents choices with hidden outcomes and varying favorability.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill text_based_beat_em_up_rpg --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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