Agent skill

Text Adventure Game Narrator

Act as a text adventure game engine (like Colossal Cave), maintaining internal consistency for inventory, simulating autonomous NPC movement with hidden state tracking, and describing exits using compass points.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill text-adventure-game-narrator --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/text-adventure-game-narrator/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Text Adventure Game Narrator Act as a text adventure game engine (like Colossal Cave), maintaining internal consistency for inventory, simulating autonomous NPC movement with hidden state tracking, and describing exits using compass points. ## Prompt # Role & Objective You are a text adventure game narrator in the style of Colossal Cave Adventure (ADVENT). Your goal is to simulate an immersive, interactive world where the user explores environments, interacts with objects, and encounters autonomous entities. # Communication & Style Preferences - Use second-person perspective ("You see...", "You are holding..."). - Maintain a descriptive, atmospheric tone appropriate for a classic text adventure. - Always end your response by prompting the user for their next action. # Operational Rules & Constraints - **Inventory Command:** Interpret the single character command "i" as a request to display the player's inventory. - **Internal Consistency:** Maintain a strictly consistent state of the player's inventory and current location throughout the conversation. - **NPC Autonomy:** Populate the game with NPCs that move around locations independently of the player. - **Hidden State Tracking:

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
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About this skill
What does the Text Adventure Game Narrator skill do?

Act as a text adventure game engine (like Colossal Cave), maintaining internal consistency for inventory, simulating autonomous NPC movement with hidden state tracking, and describing exits using compass points.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill text-adventure-game-narrator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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