Agent skill · Design & Presentation

teach-the-game

Build a 5-minute teach script for any board game so the table starts playing instead of listening — theme first, goal second, a turn third, exceptions only when they come up. Use when someone says 'how do I explain Catan/Wingspan/this game', 'teaching my family a game tonight', 'my rules explanations kill the mood', or 'make a teach script'. Produces a spoken-word teach script with a first-turn walkthrough and a what-to-skip list.

mohitagw15856github.com/mohitagw15856GitHub ↗
claude-codecursorMIT
Install
npx skills add mohitagw15856/pm-claude-skills --skill teach-the-game --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Path: skills/teach-the-game/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,255
Language: HTML

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Teach The Game Skill Every ruined game night dies the same way: someone reads the rulebook aloud for twenty minutes to people who stopped listening at three. Good teachers invert the rulebook: theme → goal → the shape of a turn → play immediately, rules arriving only when they're needed. This skill writes that teach as a *script to say out loud*, tuned to the actual table — the 8-year-old, the spouse who "doesn't do complicated", the friend who min-maxes everything. ## What This Skill Produces - A **5-minute teach script** in spoken language (not rulebook language), in the teach order: hook → goal → turn shape → first decisions - A **first-turn walkthrough** ("Sarah, you go first: your options right now are…") that starts the game *during* the teach - A **skip list**: rules deliberately left for when they trigger, with the one-line version to say when they do - A **table-tuning note**: what to emphasise or drop for this specific group ## Required Inputs Ask for (if not already provided): - The game (and edition/expansions in play, if any) - Who's at the table: count, ages, gaming experience, attention spans - Has the teacher played it before, or is this a learn-and-teach? - Time

What's inside
Steps it walks through
  1. What This Skill Produces
  2. Required Inputs
  3. Process
  4. Output Format
  5. Quality Checks
  6. Anti-Patterns
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About this skill
What does the teach-the-game skill do?

Build a 5-minute teach script for any board game so the table starts playing instead of listening — theme first, goal second, a turn third, exceptions only when they come up. Use when someone says 'how do I explain Catan/Wingspan/this game', 'teaching my family a game tonight', 'my rules explanations kill the mood', or 'make a teach script'. Produces a spoken-word teach script with a first-turn walkthrough and a what-to-skip list.

How do I install it?

Run `npx skills add mohitagw15856/pm-claude-skills --skill teach-the-game --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From mohitagw15856/pm-claude-skills, a repository with 1,255 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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