Agent skill

tabletopkit

Builds multiplayer spatial board games using TabletopKit on visionOS. Use when creating tabletop game experiences with boards, pieces, cards, or dice; managing seats, turns, equipment state, TabletopAction flows, or TabletopInteraction delegates; synchronizing gameplay through FaceTime Group Activities; rendering with RealityKit; or implementing snapping, tosses, and physics on a virtual table surface.

Derek Pearson935★ · +23/wk · 1 repos on radarProfile →
claude-codecodexcursorNOASSERTION
Install
npx skills add dpearson2699/swift-ios-skills --skill tabletopkit --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 18 KB
Bundled scripts: none
Path: skills/tabletopkit/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 963 · +28 this week
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# TabletopKit Build visionOS board games whose synchronized state changes flow through `TabletopAction` and render with RealityKit. The availability matrix below owns version details. ## Contents - [Setup](#setup) - [Game Configuration](#game-configuration) - [Table and Board](#table-and-board) - [Equipment (Pieces, Cards, Dice)](#equipment-pieces-cards-dice) - [Player Seats](#player-seats) - [Game Actions and Turns](#game-actions-and-turns) - [Interactions](#interactions) - [RealityKit Rendering](#realitykit-rendering) - [Group Activities Integration](#group-activities-integration) - [Common Mistakes](#common-mistakes) - [Review Checklist](#review-checklist) - [References](#references) ## Setup | Tier | APIs | |---|---| | visionOS 2.0+ | Core gameplay, equipment, seats, actions, rendering, Group Activities | | visionOS 2.2+ | `TabletopInteraction.Configuration` | | visionOS 26.0+ | Custom actions/state, registration, advanced toss outcomes, discarded-action observation | Simulator supports single-player layout testing, not multiplayer. ### Project Configuration 1. `import TabletopKit` in source files that define game logic. 2. `import RealityKit` for entity-based rendering. 3. For

What's inside
Steps it walks through
  1. Contents
  2. Setup
  3. Project Configuration
  4. Key Types Overview
  5. Game Configuration
  6. Table and Board
  7. Tabletop Protocol
  8. Table Shapes
  9. Equipment (Pieces, Cards, Dice)
  10. Equipment Protocol
  11. Defining Equipment
  12. ControllingSeats
  13. Equipment Hierarchy and Layout
  14. Player Seats
Ships with 2 files
  • evals/evals.json
  • references/tabletopkit-patterns.md
More from swift-ios-skills
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About this skill
What does the tabletopkit skill do?

Builds multiplayer spatial board games using TabletopKit on visionOS. Use when creating tabletop game experiences with boards, pieces, cards, or dice; managing seats, turns, equipment state, TabletopAction flows, or TabletopInteraction delegates; synchronizing gameplay through FaceTime Group Activities; rendering with RealityKit; or implementing snapping, tosses, and physics on a virtual table surface.

How do I install it?

Run `npx skills add dpearson2699/swift-ios-skills --skill tabletopkit --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From dpearson2699/swift-ios-skills, a repository with 963 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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