systems-thinking
Apply systems thinking to leadership decisions and produce a Systems Thinking Pack (system boundary, actors & incentives map, feedback loops, second-order effects ledger, leverage points, intervention plan). Use for complex ecosystems, trade-offs, org/process redesign, and preventing unintended consequences.
npx skills add majiayu000/claude-skill-registry --skill systems-thinking --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Systems Thinking ## Scope **Covers** - Seeing the “whole system” behind a problem (actors, incentives, feedback loops, culture/rules) - Anticipating second- and third-order effects (including time delays) - Finding leverage points (small changes with outsized impact) - Converting recurring pain into a reusable system (process, automation, or operating mechanism) **When to use** - “This is a complex ecosystem; we’re missing the bigger picture.” - “What are the second-order effects if we do X?” - “We keep solving symptoms—what’s the system causing this?” - “Map the players + incentives and how they interact.” - “We need to redesign a process/org without unintended consequences.” **When NOT to use** - The problem is simple/linear and mostly execution (use a project plan/timeline). - You need primary user research or data you don’t have (do discovery first). - You need deep quantitative forecasting/simulation (this skill produces a qualitative map + risks, not a full model). - The decision is low-impact and fully reversible (don’t over-invest). ## Inputs **Minimum required** - The focal decision or problem statement (1–2 sentences) - Desired outcome + time horizon (default: 6–12 mont
- Scope
- Inputs
- Outputs (deliverables)
- Workflow (8 steps)
- 1) Intake + pick the focal decision/problem
- 2) Define the system boundary (what’s “in” vs “out”)
- 3) Map actors + incentives (multi-agent reality)
- 4) Build a simple system map (variables + causal links)
- 5) Identify feedback loops + time delays
- 6) Run second-/third-order effects on 1–3 candidate moves
- 7) Choose leverage points + design interventions (including “build a system”)
- 8) Quality gate + finalize pack
- Quality gate (required)
- Examples
What does the systems-thinking skill do?
Apply systems thinking to leadership decisions and produce a Systems Thinking Pack (system boundary, actors & incentives map, feedback loops, second-order effects ledger, leverage points, intervention plan). Use for complex ecosystems, trade-offs, org/process redesign, and preventing unintended consequences.
How do I install it?
Run `npx skills add majiayu000/claude-skill-registry --skill systems-thinking --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From majiayu000/claude-skill-registry, a repository with 534 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
