ss-dial
Turn ONE design axis up or down as a coordinated, deterministic transform — "denser", "sharper corners", "more muted", "bolder", "flatter", "livelier". Not a vibe the model reinterprets each time; a defined ramp that moves many tokens together, respects the guardrails (8px grid, a11y floors, single accent, nested-radius), updates the lock, and re-runs the gate. Use this when a human saying "more X" would otherwise get an inconsistent one-off.
npx skills add bitjaru/styleseed --skill ss-dial --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Dial an axis "Make it more minimal" is something you can just *say* — the model already reads plain language. A skill only earns its place where **one word must move many tokens at once, in a coordinated way, without breaking a rule** — and where doing it by hand gives an inconsistent result (some tokens changed, the grid broken, a second accent introduced). That's what `/ss-dial` is: **not interpretation, but a deterministic ramp + guardrails + re-gate.** If the request is a *mood word* ("more premium", "more editorial", "more playful"), that's not one axis — it's a *combination* of positions across several axes. Use **`/ss-restyle <preset>`** for those. `/ss-dial` moves exactly one axis. ## When NOT to use - A vague vibe the model can just apply from words ("cleaner", "nicer") → don't wrap it in a skill; say it. - A named aesthetic (Swiss / editorial / brutalist) → `/ss-restyle` (a preset of dial positions). - Changing the accent *hue itself* (rebrand) → edit the lock's Key color directly, then re-derive. - No `STYLESEED.md` lock yet → run `/ss-build` or `/ss-setup` first; there's nothing to dial from. ## The mechanic (every axis) 1. **Read `STYLESEED.md`** — find the axis's cu
- When NOT to use
- The mechanic (every axis)
- The axes
- 1. Density — spacing rhythm + internal padding + type/line-height, together
- 2. Hierarchy contrast — the size/weight gap between levels
- 3. Radius — the corner personality (categorical swap, not a slider)
- 4. Elevation / depth — how surfaces separate
- 5. Color — saturation and temperature (two sub-dials, accent stays single)
- 6. Font weight — the weight ramp
- 7. Motion energy — seed + durations
- Rules
What does the ss-dial skill do?
Turn ONE design axis up or down as a coordinated, deterministic transform — "denser", "sharper corners", "more muted", "bolder", "flatter", "livelier". Not a vibe the model reinterprets each time; a defined ramp that moves many tokens together, respects the guardrails (8px grid, a11y floors, single accent, nested-radius), updates the lock, and re-runs the gate. Use this when a human saying "more X" would otherwise get an inconsistent one-off.
How do I install it?
Run `npx skills add bitjaru/styleseed --skill ss-dial --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From bitjaru/styleseed, a repository with 867 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.