Agent skill · Data & Analytics

siggraph-reproducibility

Use when building the reproducibility story for a SIGGRAPH / TOG paper, covering deterministic result regeneration, scene/mesh/weight provenance, hardware and timing disclosure, floating-point and GPU non-determinism, and a code/data release that a reader or a Graphics Replicability Stamp volunteer can actually run.

brycew6m4,252★ · +31/wk · 3 repos on radarProfile →
claude-codeMIT
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill siggraph-reproducibility --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 5 KB
Bundled scripts: none
Path: SIGGRAPH-Skills/skills/siggraph-reproducibility/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 909 · +31 this week
Language: Stata
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# SIGGRAPH Reproducibility In computer graphics, reproducibility means a reader can **regenerate your figures and timings**, not merely re-derive your equations. SIGGRAPH's culture rewards this heavily — the community runs its own replicability stamps (see `siggraph-artifact-evaluation`) — but the review itself is decided on the paper and its supplemental video, so reproducibility is something you *build into* the work from the start, not bolt on at camera-ready. Anchor policy to `resources/official-source-map.md`. ## Reproducibility here is result-reproducibility A graphics result is an image, a mesh, a frame sequence, or a timing on specific hardware. Each class has its own failure mode: - **Rendered images** depend on scene assets, sampler seeds, and the renderer's floating-point path — two "correct" runs can differ by pixels. - **Geometry/mesh outputs** depend on the exact input mesh and its scale/orientation conventions. - **Simulations** depend on time-step, solver tolerances, and RNG seeding. - **Learning-based results** depend on released weights and inference data, not just source code. - **Timings** — a first-class SIGGRAPH claim — depend on GPU/CPU, driver, and resolutio

What's inside
Steps it walks through
  1. Reproducibility here is result-reproducibility
  2. Pin provenance at creation time
  3. Handle non-determinism honestly
  4. The release a reader can run
  5. Reproducibility vs. anonymity
  6. Anti-patterns
  7. Output format
More from Awesome-Journal-Skills
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About this skill
What does the siggraph-reproducibility skill do?

Use when building the reproducibility story for a SIGGRAPH / TOG paper, covering deterministic result regeneration, scene/mesh/weight provenance, hardware and timing disclosure, floating-point and GPU non-determinism, and a code/data release that a reader or a Graphics Replicability Stamp volunteer can actually run.

How do I install it?

Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill siggraph-reproducibility --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From brycewang-stanford/Awesome-Journal-Skills, a repository with 909 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going