scienceworld-room-navigator
Teleports the agent to a specified room within the ScienceWorld environment. Use when the agent needs to move between different locations to locate objects or access specific facilities. The input is a target room name, and the output is the agent arriving at that room, ready for further interaction.
npx skills add zjunlp/SkillNet --skill scienceworld-room-navigator --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Instructions Use this skill to instantly move the agent to a different room. This is the primary method of navigation. ## When to Use * The agent needs to find an object known to be in a specific room (e.g., "metal pot is located around the kitchen"). * The agent needs to access a facility available only in a specific room (e.g., a workshop for building circuits, a foundry for smelting). * The agent has completed tasks in one room and needs to proceed to the next relevant location. ## How to Use 1. **Identify the Target Room:** Determine the exact name of the destination room from the task context or environment description (e.g., `kitchen`, `workshop`, `foundry`). 2. **Execute Teleport:** Use the `teleport to <ROOM_NAME>` action. 3. **Verify Arrival:** The observation will confirm the teleport was successful (e.g., "You teleport to the kitchen."). You may then proceed with `look around` to survey the new location. ## Important Notes * Teleportation is a single-step action. There is no need for intermediate movement. * All standard room connections (doors) remain, but teleportation bypasses them. * After teleporting, the agent's inventory and any held items remain unchanged. ## E
- When to Use
- How to Use
- Important Notes
- Example
What does the scienceworld-room-navigator skill do?
Teleports the agent to a specified room within the ScienceWorld environment. Use when the agent needs to move between different locations to locate objects or access specific facilities. The input is a target room name, and the output is the agent arriving at that room, ready for further interaction.
How do I install it?
Run `npx skills add zjunlp/SkillNet --skill scienceworld-room-navigator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From zjunlp/SkillNet, a repository with 1,117 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
