scenekit
Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.
npx skills add dpearson2699/swift-ios-skills --skill scenekit --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# SceneKit Maintain existing SceneKit scenes only. Apple deprecated SceneKit at WWDC 2025 and limits it to maintenance; route new projects, major modernization, and USD/USDZ pipelines to RealityKit. Existing apps continue to work. ## Contents - [Scene Setup](#scene-setup) - [Nodes and Geometry](#nodes-and-geometry) - [Materials](#materials) - [Lighting](#lighting) - [Cameras](#cameras) - [Animation](#animation) - [Physics](#physics) - [Particle Systems](#particle-systems) - [Loading Models](#loading-models) - [SwiftUI Integration](#swiftui-integration) - [Common Mistakes](#common-mistakes) - [Review Checklist](#review-checklist) - [References](#references) ## Scene Setup ### SCNView in UIKit ```swift import SceneKit let sceneView = SCNView(frame: view.bounds) sceneView.scene = SCNScene() sceneView.allowsCameraControl = true sceneView.autoenablesDefaultLighting = true sceneView.backgroundColor = .black view.addSubview(sceneView) ``` `allowsCameraControl` adds built-in orbit, pan, and zoom gestures. Typically disabled in production where custom camera control is needed. ### Creating an SCNScene ```swift let scene = SCNScene() // Empty guard let scene = SCNScene(named: "art.scnassets/
- Contents
- Scene Setup
- SCNView in UIKit
- Creating an SCNScene
- Nodes and Geometry
- Transforms
- Built-in Primitives
- Finding Nodes
- Materials
- Color and Texture
- Physically Based Rendering (PBR)
- Lighting Models
- Transparency
- Lighting
What does the scenekit skill do?
Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.
How do I install it?
Run `npx skills add dpearson2699/swift-ios-skills --skill scenekit --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From dpearson2699/swift-ios-skills, a repository with 963 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.