Agent skill · Databases

scenekit

Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.

Derek Pearson935★ · +23/wk · 1 repos on radarProfile →
claude-codecodexcursorNOASSERTION
Install
npx skills add dpearson2699/swift-ios-skills --skill scenekit --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 3
SKILL.md size: 16 KB
Bundled scripts: none
Path: skills/scenekit/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 963 · +28 this week
Language: Python
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# SceneKit Maintain existing SceneKit scenes only. Apple deprecated SceneKit at WWDC 2025 and limits it to maintenance; route new projects, major modernization, and USD/USDZ pipelines to RealityKit. Existing apps continue to work. ## Contents - [Scene Setup](#scene-setup) - [Nodes and Geometry](#nodes-and-geometry) - [Materials](#materials) - [Lighting](#lighting) - [Cameras](#cameras) - [Animation](#animation) - [Physics](#physics) - [Particle Systems](#particle-systems) - [Loading Models](#loading-models) - [SwiftUI Integration](#swiftui-integration) - [Common Mistakes](#common-mistakes) - [Review Checklist](#review-checklist) - [References](#references) ## Scene Setup ### SCNView in UIKit ```swift import SceneKit let sceneView = SCNView(frame: view.bounds) sceneView.scene = SCNScene() sceneView.allowsCameraControl = true sceneView.autoenablesDefaultLighting = true sceneView.backgroundColor = .black view.addSubview(sceneView) ``` `allowsCameraControl` adds built-in orbit, pan, and zoom gestures. Typically disabled in production where custom camera control is needed. ### Creating an SCNScene ```swift let scene = SCNScene() // Empty guard let scene = SCNScene(named: "art.scnassets/

What's inside
Steps it walks through
  1. Contents
  2. Scene Setup
  3. SCNView in UIKit
  4. Creating an SCNScene
  5. Nodes and Geometry
  6. Transforms
  7. Built-in Primitives
  8. Finding Nodes
  9. Materials
  10. Color and Texture
  11. Physically Based Rendering (PBR)
  12. Lighting Models
  13. Transparency
  14. Lighting
Ships with 2 files
  • evals/evals.json
  • references/scenekit-patterns.md
More from swift-ios-skills
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About this skill
What does the scenekit skill do?

Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.

How do I install it?

Run `npx skills add dpearson2699/swift-ios-skills --skill scenekit --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From dpearson2699/swift-ios-skills, a repository with 963 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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