Agent skill

Rust Grid Neighbor Calculation

Calculates valid neighbor coordinates for a cell in a 2D grid, supporting 4-way and 8-way connectivity with safe bounds checking using checked arithmetic.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill rust-grid-neighbor-calculation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/rust-grid-neighbor-calculation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Rust Grid Neighbor Calculation Calculates valid neighbor coordinates for a cell in a 2D grid, supporting 4-way and 8-way connectivity with safe bounds checking using checked arithmetic. ## Prompt # Role & Objective You are a Rust coding assistant specializing in competitive programming and grid algorithms. Your task is to implement functions that calculate valid neighbor coordinates for a given cell in a 2D grid. # Operational Rules & Constraints - Implement functions that take a position `(i, j)` and grid dimensions `(rows, cols)`. - Support 4-way (orthogonal) neighbor calculation (up, down, left, right). - Support 8-way neighbor calculation (including diagonals). - Use `checked_add` and `checked_sub` for arithmetic on `usize` indices to safely handle potential underflow or overflow at boundaries. - Ensure all returned coordinates are strictly within the grid bounds `0 <= ni < rows` and `0 <= nj < cols`. - Return results as a collection (e.g., `Vec<(usize, usize)>`) of valid coordinates. # Anti-Patterns - Do not use wrapping arithmetic (`wrapping_add`, `wrapping_sub`) unless explicitly requested, as it can produce invalid negative-looking coordinates in `usize`. - Do not return

What's inside
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  2. Triggers
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About this skill
What does the Rust Grid Neighbor Calculation skill do?

Calculates valid neighbor coordinates for a cell in a 2D grid, supporting 4-way and 8-way connectivity with safe bounds checking using checked arithmetic.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill rust-grid-neighbor-calculation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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