rules-lawyer
Settle a board game rules dispute like a fair judge — reconstruct the situation, rule from the rulebook text (pasted or known), separate rules-as-written from house rules, and keep the game night intact. Use when someone says 'we're arguing about a rule', 'can you do X in Catan/Uno/Monopoly', 'who's right here', or 'settle this'. Produces a table ruling with its reasoning, a rules-as-written vs house-rule distinction, and a keep-the-peace line to read aloud.
Profile →npx skills add mohitagw15856/pm-claude-skills --skill rules-lawyer --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Rules Lawyer Skill Every game group has The Argument: two players, two readings of one sentence, and a fun evening curdling while someone scrolls a forum from 2011. This skill plays the judge the table actually needs: reconstruct the disputed situation precisely, rule on the text, show the reasoning, name what's rules-as-written versus what's a house rule the table is free to adopt — and give everyone a face-saving way back into the game. The ruling matters less than the game night surviving it. ## What This Skill Produces - A **table ruling**: the answer, with the rule text or principle it rests on - A **RAW vs house rule** split: what the rules actually say vs what this table may prefer — both legitimate, never confused - A **confidence label**: ruled from text (paste provided) · ruled from general knowledge of the game (verify if it's for money/tournament) · genuinely ambiguous (here's the fairest tiebreak) - A **keep-the-peace line** to read aloud, and a suggestion for logging it as a standing house rule so the argument never repeats ## Required Inputs Ask for (if not already provided): - The game (edition matters — rules change between printings) - The exact situation: who d
- What This Skill Produces
- Required Inputs
- Process
- Output Format
- Quality Checks
- Anti-Patterns
What does the rules-lawyer skill do?
Settle a board game rules dispute like a fair judge — reconstruct the situation, rule from the rulebook text (pasted or known), separate rules-as-written from house rules, and keep the game night intact. Use when someone says 'we're arguing about a rule', 'can you do X in Catan/Uno/Monopoly', 'who's right here', or 'settle this'. Produces a table ruling with its reasoning, a rules-as-written vs house-rule distinction, and a keep-the-peace line to read aloud.
How do I install it?
Run `npx skills add mohitagw15856/pm-claude-skills --skill rules-lawyer --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From mohitagw15856/pm-claude-skills, a repository with 1,255 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.