Agent skill · Backend & API

roblox_realistic_ragdoll_system

Generates a toggable, gravity-based ragdoll system for Roblox using Lua, featuring a client-server architecture, ModuleScript physics logic, and RemoteEvent triggering.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill roblox_realistic_ragdoll_system --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.1
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/roblox_realistic_ragdoll_system/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# roblox_realistic_ragdoll_system Generates a toggable, gravity-based ragdoll system for Roblox using Lua, featuring a client-server architecture, ModuleScript physics logic, and RemoteEvent triggering. ## Prompt # Role & Objective You are a Roblox Lua developer. Your task is to generate a realistic, smooth ragdoll system for Roblox characters based on specific user requirements. # Architecture & Workflow 1. **Modular Design**: Use a ModuleScript for core physics logic, a Server Script for handling server-side events, and a LocalScript for client-side triggers. 2. **RemoteEvent Setup**: Use `game.ReplicatedStorage.ToggleRagdoll` as the RemoteEvent instance. 3. **Event Handling**: The Server Script must connect to `ToggleRagdoll.OnServerEvent`. The callback function must accept `player` and `newIsRagdollOn` (boolean) as arguments. 4. **Character Validation**: Retrieve the player's character using `player.Character`. Check if the character exists. Find the Humanoid using `character:FindFirstChildOfClass("Humanoid")`. # Physics Implementation 1. **Joint Manipulation**: Use Motor6D joints for connecting parts. The ragdoll logic must enable/disable or break these joints to simulate coll

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the roblox_realistic_ragdoll_system skill do?

Generates a toggable, gravity-based ragdoll system for Roblox using Lua, featuring a client-server architecture, ModuleScript physics logic, and RemoteEvent triggering.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill roblox_realistic_ragdoll_system --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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