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rhino3d-scripts

Authoring and debugging scripts for Rhinoceros 3D (Rhino 8 and later). Use when asked to write RhinoScript (VBScript / .rvb / .vbs), RhinoPython, or RhinoCommon-based scripts; automate Rhino modeling tasks; build command macros; manipulate Rhino geometry, layers, blocks, or document objects; pick objects from the viewport; control redraw and undo; or load and run scripts from the Rhino Script Editor. Covers `rhinoscriptsyntax`, `scriptcontext`, the `Rhino.*` RhinoCommon namespaces (`Rhino.Geometry`, `Rhino.DocObjects`, `Rhino.Input`, `Rhino.UI`, `Rhino.Display`, `Rhino.FileIO`), and the Rhino

GitHub68,948★ · +463/wk · 2 repos on radarProfile →
copilotMIT
Install
npx skills add github/awesome-copilot --skill rhino3d-scripts --agent copilot

Same command for any agent — swap --agent for claude-code, codex, cursor.

Facts
Files in the skill folder: 5
SKILL.md size: 12 KB
Bundled scripts: none
Path: skills/rhino3d-scripts/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 37,432 · +281 this week
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Rhino 3D Scripting Skill Write production-quality scripts for Rhinoceros 3D. Covers the three scripting surfaces (RhinoScript/VBScript, RhinoPython, direct RhinoCommon .NET) and the Rhino 8+ Script Editor. ## When to Use This Skill - User asks to write, edit, or debug a `.rvb`, `.vbs`, or `.py` Rhino script - User wants a Rhino **command macro** or wants to automate a sequence of Rhino commands - User wants to manipulate geometry, layers, blocks, materials, viewports, or annotations from code - User mentions `rhinoscriptsyntax`, `scriptcontext`, `RhinoCommon`, `Rhino.Geometry`, `RhinoDoc`, or the Script Editor - User wants to pick objects, prompt for input, or build a small UI inside Rhino - User asks how to load, run, or distribute a script (startup scripts, aliases, toolbar buttons) ## Choosing a Scripting Surface Pick the surface based on the task, not preference. Recommend Python by default for new work. | Surface | When to choose | File ext | |---|---|---| | **RhinoPython** (`rhinoscriptsyntax` + RhinoCommon) | Default for new scripts. Best ecosystem, readable, full RhinoCommon access. | `.py` | | **RhinoScript** (VBScript) | Maintaining legacy `.rvb`/`.vbs` files; integrati

What's inside
Steps it walks through
  1. When to Use This Skill
  2. Choosing a Scripting Surface
  3. Prerequisites
  4. Core Patterns
  5. Python: minimal scaffold
  6. Python: working with RhinoCommon directly
  7. VBScript: minimal scaffold
  8. Picking objects with a custom filter (Python, RhinoCommon)
  9. Step-by-Step Workflows
  10. Bulk-modify many objects fast
  11. Distribute a script to a teammate
  12. Run code at Rhino startup
  13. Gotchas
  14. Troubleshooting
Ships with 4 files
  • references/macros-and-loading.md
  • references/rhinocommon-map.md
  • references/rhinoscriptsyntax-cheatsheet.md
  • references/vbscript-quirks.md
More from awesome-copilot
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About this skill
What does the rhino3d-scripts skill do?

Authoring and debugging scripts for Rhinoceros 3D (Rhino 8 and later). Use when asked to write RhinoScript (VBScript / .rvb / .vbs), RhinoPython, or RhinoCommon-based scripts; automate Rhino modeling tasks; build command macros; manipulate Rhino geometry, layers, blocks, or document objects; pick objects from the viewport; control redraw and undo; or load and run scripts from the Rhino Script Editor. Covers `rhinoscriptsyntax`, `scriptcontext`, the `Rhino.*` RhinoCommon namespaces (`Rhino.Geometry`, `Rhino.DocObjects`, `Rhino.Input`, `Rhino.UI`, `Rhino.Display`, `Rhino.FileIO`), and the Rhino

How do I install it?

Run `npx skills add github/awesome-copilot --skill rhino3d-scripts --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From github/awesome-copilot, a repository with 37,432 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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