render-multiworld
Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card ("FIND YOUR DAILY." + handwritten scent labels + arrows) over an AI flat-lay background, and mux one music bed into a 720x1280 web master. FREE, deterministic assembly (Playwright + PIL/HTML + FFmpeg); the recipe supplies the config and gates the paid clip/background/music calls. Use for the multiworld-product-tour format.
npx skills add gooseworks-ai/goose-skills --skill render-multiworld --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# render-multiworld Assemble a silent, music-led "multi-world product tour" ad (≈27s, 9:16) — a tour of three distinct "third-place" worlds, one per product/scent, that lands on a Pinterest-style brand end card. Each world is a **two-shot pair**: a ~4.5s WIDE kinetic-calm ARRIVAL (the environment dominates, the bottle stays small) hard-cutting to a ~3.5s top-down MACRO product MOMENT (the sealed bottle nested with its botanical companion). Scent identity is carried by the **world + botanical companion**, not by bottle color. No VO, no captions in the scenes — one music bed carries the whole thing. This capability is the **FREE, deterministic assembler**. The paid steps — the six per-world clips, the AI flat-lay end-card background, the ElevenLabs music bed — are separate capabilities (see the gap below for the clips); the recipe orchestrates and gates them. ## Run 1. **Trim clips (FFmpeg, FREE)** — trim each per-world clip to its `scene_grid[].duration_sec` (arrival 4.5 / macro 3.5), re-encode to the master spec (720×1280, 24fps, yuv420p, scale+pad, audio stripped). Trimming the macro so the top-down portion dominates also hides any label misrender at the clip's upright tilt extrem
- Run
- Contract
- Gaps / routing notes
What does the render-multiworld skill do?
Assemble a silent, music-led 3-world product-tour ad — trim and hard-cut-concat the per-world WIDE-arrival + top-down-macro clips, composite the HTML/Playwright brand end card ("FIND YOUR DAILY." + handwritten scent labels + arrows) over an AI flat-lay background, and mux one music bed into a 720x1280 web master. FREE, deterministic assembly (Playwright + PIL/HTML + FFmpeg); the recipe supplies the config and gates the paid clip/background/music calls. Use for the multiworld-product-tour format.
How do I install it?
Run `npx skills add gooseworks-ai/goose-skills --skill render-multiworld --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From gooseworks-ai/goose-skills, a repository with 1,091 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
