render-hypermotion
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the reci
npx skills add gooseworks-ai/goose-skills --skill render-hypermotion --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# render-hypermotion Assembles a product-hypermotion + kinetic-typography ad: a vertical 9:16 sizzle (~20–30s) where ONE spectacular AI-gen hypermotion clip of the hero product carries the energy and punchy PIL-rendered spec cards carry the facts. Music-led, no VO — it reads as a high-production sizzle, not UGC. The reusable IP is **one-call-many-cuts + intercut**: dice ONE 12–15s Seedance 2.0 hypermotion i2v into 5–6 segments (never a paid call per segment) and interleave PIL kinetic-typography spec cards between the cuts, capped by a real-logo end card, over a 124 BPM bass bed. This capability ships the FREE, deterministic assembly — everything between the two paid model calls. It is **documentation-grade + config**: the format has no runnable driver. `scripts/` carries the worked config + the step-by-step pipeline doc; the Soundboks reference PIL impls (`gen_kinetic_v6.py`, `gen_endcard_v10.py`, `assemble_v10.py`) are copied + adapted per run, not vendored. - **config.example.json** — the Soundboks worked example: hero product, 5 spec callouts, the 5-block Seedance prompt, per-card treatments, beat structure, end-card spec, music brief, dims. Copy to `config.json` and edit. - **
- The FREE assembly
- Run
- Contract
What does the render-hypermotion skill do?
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the reci
How do I install it?
Run `npx skills add gooseworks-ai/goose-skills --skill render-hypermotion --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From gooseworks-ai/goose-skills, a repository with 1,091 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
