Agent skill · Frontend

render-cgi-sizzle

Assemble a 3D-CGI app sizzle — nano-banana CGI plates (blank-glow floating phone + smoky-black studio + amaranth rim-light + placeholder burst shapes) plus PIL compositing of the REAL App Store screenshots onto the bezel + burst-out overlays, driven by Kling 3.0 i2v steady-float per beat with a per-beat Ken-Burns FFmpeg push-in fallback when Kling garbles the UI, then VO/music mix (sidechain duck, loudnorm) + 1.15x speed + anti-AI grain finalize. The on-screen UI, instructor faces, and wordmark are ALWAYS real assets composited via PIL — never AI-rendered. The paid steps (plates, i2v clips, VO

gooseworks-aigithub.com/gooseworks-aiGitHub ↗
claude-codecodexcursorMIT
Install
npx skills add gooseworks-ai/goose-skills --skill render-cgi-sizzle --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 6
SKILL.md size: 4 KB
Bundled scripts: none
Path: skills/ads/capabilities/render-cgi-sizzle/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,091
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# render-cgi-sizzle Assembles the **3D-CGI app sizzle** video format: a gold-trimmed phone floats in a smoky-black studio while six app features demo one per beat — each beat bursts REAL App Store UI elements out of the phone in 3D with amaranth rim-light + bokeh, then everything collapses back into the screen at a climax ("200+ classes. One app.") + a brand end card over a premium-tech bed. It reads as an Apple-keynote product film, not UGC and not a physical-product shoot. This capability ships the **recipe** (`scripts/config.example.json`) + a config→step map (`scripts/PIPELINE.md`) + the FREE-assembly how-to (`scripts/README.md`). It documents the FREE, deterministic assembly between the paid model calls: - **nano-banana CGI plates** (paid, separate cap) render only the phone shell + smoky-black studio + amaranth rim-light + bokeh + placeholder burst shapes; the screen is left a blank warm glow on purpose, and every plate is `--anchor`ed on beat 1 so the phone/studio stay identical across beats. - **PIL real-UI compositing (FREE)** — auto-detect the bright phone-screen bbox in each plate and feather the REAL App Store screenshot into the bezel → `scene-NN-composite.png`; bake r

What's inside
Steps it walks through
  1. Run
  2. Contract
Ships with 5 files
  • scripts/PIPELINE.md
  • scripts/README.md
  • scripts/config.example.json
  • skill.meta.json
  • tests/smoke-test.md
More from goose-skills
All skills →
About this skill
What does the render-cgi-sizzle skill do?

Assemble a 3D-CGI app sizzle — nano-banana CGI plates (blank-glow floating phone + smoky-black studio + amaranth rim-light + placeholder burst shapes) plus PIL compositing of the REAL App Store screenshots onto the bezel + burst-out overlays, driven by Kling 3.0 i2v steady-float per beat with a per-beat Ken-Burns FFmpeg push-in fallback when Kling garbles the UI, then VO/music mix (sidechain duck, loudnorm) + 1.15x speed + anti-AI grain finalize. The on-screen UI, instructor faces, and wordmark are ALWAYS real assets composited via PIL — never AI-rendered. The paid steps (plates, i2v clips, VO

How do I install it?

Run `npx skills add gooseworks-ai/goose-skills --skill render-cgi-sizzle --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From gooseworks-ai/goose-skills, a repository with 1,091 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going