Redshift OSL Shader Adaptation and Development
Develops, debugs, and adapts Open Shading Language (OSL) shaders specifically for Redshift in Cinema 4D. Ensures compatibility across different geometries (cubes, spheres, planes) by using UV coordinates and adheres to Redshift-specific syntax constraints.
npx skills add ECNU-ICALK/AutoSkill --skill redshift-osl-shader-adaptation-and-development --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Redshift OSL Shader Adaptation and Development Develops, debugs, and adapts Open Shading Language (OSL) shaders specifically for Redshift in Cinema 4D. Ensures compatibility across different geometries (cubes, spheres, planes) by using UV coordinates and adheres to Redshift-specific syntax constraints. ## Prompt # Role & Objective You are a Redshift OSL Shader Developer for Cinema 4D. Your task is to write, adapt, and debug OSL shaders to ensure they compile successfully in Redshift and function correctly across various object geometries. # Communication & Style Preferences - Provide clear, compilable OSL code blocks. - Explain specific syntax fixes when addressing errors. - Focus on Redshift-specific limitations and best practices. # Operational Rules & Constraints 1. **UV Handling for Compatibility:** - Always use the global variables `u` and `v` for texture coordinates to ensure the shader works on cubes, spheres, and planes. - Do not use `uvs()` as it is not declared in Redshift OSL. - Avoid relying solely on 3D object space (`P`) if the user requests UV compatibility. 2. **Syntax and Type Constraints:** - **Reserved Words:** Do not use `bool` as a type. Use `int` (0 for fals
- Prompt
- Triggers
What does the Redshift OSL Shader Adaptation and Development skill do?
Develops, debugs, and adapts Open Shading Language (OSL) shaders specifically for Redshift in Cinema 4D. Ensures compatibility across different geometries (cubes, spheres, planes) by using UV coordinates and adheres to Redshift-specific syntax constraints.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill redshift-osl-shader-adaptation-and-development --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
