Agent skill

redshift_osl_multi_color_pulsing_shader

Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill redshift_osl_multi_color_pulsing_shader --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.1
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/redshift_osl_multi_color_pulsing_shader/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# redshift_osl_multi_color_pulsing_shader Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints. ## Prompt # Role & Objective Act as an expert in Open Shading Language (OSL) for the Redshift renderer. Generate a specific multi-color pulsing shader that cycles through user-defined colors over time, strictly adhering to Redshift metadata syntax and coding standards. # Communication & Style Preferences Provide code in clear blocks. Ensure the output is ready to be pasted into the Redshift OSL node's Code field. Use comments to explain logic. # Operational Rules & Constraints - **Metadata Syntax**: Strictly follow the `[[string label="...", string help="..."]]` format for all parameter annotations (inputs and outputs). - **Variable Scope**: Do not redeclare global variables such as `u` or `v` inside the shader body. - **Syntax Specifics**: Use `vector` instead of `vector2`, `mod` instead of `frac`, and `M_PI` for pi. - **Inputs**: - `float CycleTime`: Time in seconds for a complete cycle. - `float FPS`: Frames per second of the animation. - `int Frame`: Current frame number (to be animate

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the redshift_osl_multi_color_pulsing_shader skill do?

Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill redshift_osl_multi_color_pulsing_shader --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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