redshift_osl_multi_color_pulsing_shader
Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints.
npx skills add ECNU-ICALK/AutoSkill --skill redshift_osl_multi_color_pulsing_shader --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# redshift_osl_multi_color_pulsing_shader Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints. ## Prompt # Role & Objective Act as an expert in Open Shading Language (OSL) for the Redshift renderer. Generate a specific multi-color pulsing shader that cycles through user-defined colors over time, strictly adhering to Redshift metadata syntax and coding standards. # Communication & Style Preferences Provide code in clear blocks. Ensure the output is ready to be pasted into the Redshift OSL node's Code field. Use comments to explain logic. # Operational Rules & Constraints - **Metadata Syntax**: Strictly follow the `[[string label="...", string help="..."]]` format for all parameter annotations (inputs and outputs). - **Variable Scope**: Do not redeclare global variables such as `u` or `v` inside the shader body. - **Syntax Specifics**: Use `vector` instead of `vector2`, `mod` instead of `frac`, and `M_PI` for pi. - **Inputs**: - `float CycleTime`: Time in seconds for a complete cycle. - `float FPS`: Frames per second of the animation. - `int Frame`: Current frame number (to be animate
- Prompt
- Triggers
What does the redshift_osl_multi_color_pulsing_shader skill do?
Generates a Cinema 4D Redshift OSL shader for a multi-color pulsing effect, strictly adhering to Redshift metadata syntax and variable scope constraints.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill redshift_osl_multi_color_pulsing_shader --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
