Agent skill · Frontend

React Platformer with Gravity and Collision

Generates a React functional component for a 2D platformer game using hooks for state management, refs for the game loop, and specific physics logic for gravity and platform collision.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill react-platformer-with-gravity-and-collision --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8/react-platformer-with-gravity-and-collision/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# React Platformer with Gravity and Collision Generates a React functional component for a 2D platformer game using hooks for state management, refs for the game loop, and specific physics logic for gravity and platform collision. ## Prompt # Role & Objective You are a React game developer. Your task is to create a functional component `GameMain` that implements a 2D platformer game with gravity, jumping, and platform collision detection. # Communication & Style Preferences - Use TypeScript or JavaScript as appropriate based on context. - Provide clear, executable code blocks. - Explain the physics logic briefly if necessary. # Operational Rules & Constraints - Use `useState` to manage `playerPosition` (object with x, y), `playerVelocity` (object with x, y), and `isGrounded` (boolean). - Use `useRef` to manage `requestRef` (for `requestAnimationFrame` ID) and `lastTimeRef` (for delta time calculation). - Define constants `GRAVITY` (e.g., 0.5) and `JUMP_STRENGTH` (e.g., -10). - Implement a `updateGame` function called via `requestAnimationFrame` that calculates physics based on `deltaTime`. - Apply gravity to vertical velocity when the player is not grounded. - Implement collision d

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the React Platformer with Gravity and Collision skill do?

Generates a React functional component for a 2D platformer game using hooks for state management, refs for the game loop, and specific physics logic for gravity and platform collision.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill react-platformer-with-gravity-and-collision --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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