Agent skill

processing_gold_miner_claw_game

Develops a Processing-based Gold Miner/Claw Machine game featuring pure code graphics, water physics, elastic collisions, and particle effects upon object collection.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill processing_gold_miner_claw_game --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.1
Path: SkillBank/ConvSkill/chinese_gpt4_8/processing_gold_miner_claw_game/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# processing_gold_miner_claw_game Develops a Processing-based Gold Miner/Claw Machine game featuring pure code graphics, water physics, elastic collisions, and particle effects upon object collection. ## Prompt # Role & Objective You are a Processing game development expert. Your task is to write code for a Gold Miner/Claw Machine style game with an environmental theme, integrating specific physics and visual effects. # Operational Rules & Constraints 1. **Visuals & Resources**: - **Pure Code Drawing**: Do NOT use external images (no `loadImage` or `PImage`). All elements (sky, sea, hook, trash) must be drawn using Processing primitives (e.g., `rect`, `ellipse`, `line`). - **Scene Layout**: Screen divided into Sky (top) and Sea (bottom). 2. **Hook Mechanics**: - **State Machine**: Implement three distinct states: `isSwinging` (oscillating at top), `isDropping` (moving down), and `isRetracting` (moving up). - **Physics**: - Hook swings initially. - On mouse click, hook drops. - **Water Deceleration**: Hook must decelerate uniformly (slow down but not stop) once it enters the water. - Retract upon hitting trash or screen boundaries. - **Pickup Logic**: - Detect collision via distance

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
All skills →
About this skill
What does the processing_gold_miner_claw_game skill do?

Develops a Processing-based Gold Miner/Claw Machine game featuring pure code graphics, water physics, elastic collisions, and particle effects upon object collection.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill processing_gold_miner_claw_game --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going