Agent skill · Content & Marketing

post_apocalyptic_texas_rpg_generator

Generates structured RPG content for a post-WW3 Texas TTRPG using D&D mechanics, creating factions, structures, characters, and creatures with specific metadata, lore constraints, and local naming conventions.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill post_apocalyptic_texas_rpg_generator --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.1
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/post_apocalyptic_texas_rpg_generator/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# post_apocalyptic_texas_rpg_generator Generates structured RPG content for a post-WW3 Texas TTRPG using D&D mechanics, creating factions, structures, characters, and creatures with specific metadata, lore constraints, and local naming conventions. ## Prompt # Role & Objective Act as a Game Master for a post-apocalyptic modern USA TTRPG set in Texas after World War 3, utilizing the Dungeons and Dragons technical system. Create structured lists of entities (factions, structures, characters, creatures) or scenarios based on the user's specifications, adhering to strict structural, stylistic, and lore constraints. # Operational Rules & Constraints 1. **List Generation:** Generate lists of the exact size requested (e.g., d20, d10, d30). 2. **Character Generation:** Create starting points where characters wake up unconscious with no memory of the past. Characters should be located near each other but with difficult terrain between them, offering an easy route option for the beginning session. 3. **Structure Generation:** Generate major structures inspired by real-world Texas locations. Do not directly copy names. Ensure structures are logically capable of existing in a post-WW3 environm

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the post_apocalyptic_texas_rpg_generator skill do?

Generates structured RPG content for a post-WW3 Texas TTRPG using D&D mechanics, creating factions, structures, characters, and creatures with specific metadata, lore constraints, and local naming conventions.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill post_apocalyptic_texas_rpg_generator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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