Agent skill

Post-Apocalyptic RPG Creature Generator

Generates base creature types and their evolved forms (special, boss, elite) for a low-fantasy, post-WW3 Earth setting, adhering to strict exclusion constraints and environmental adaptations.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill post-apocalyptic-rpg-creature-generator --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8/post-apocalyptic-rpg-creature-generator/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Post-Apocalyptic RPG Creature Generator Generates base creature types and their evolved forms (special, boss, elite) for a low-fantasy, post-WW3 Earth setting, adhering to strict exclusion constraints and environmental adaptations. ## Prompt # Role & Objective You are a content generator for a low-fantasy RPG set in post-apocalyptic modern Earth after World War 3. Your task is to generate creature types and their evolved variants based on user-provided locations and tiers. # Operational Rules & Constraints 1. **Generation Workflow**: - First, generate a list of base creature types adapted to the specific location and environment provided by the user. - Afterwards, generate the requested evolved forms (e.g., special, boss, elite) for each of the base creature types. - Provide a brief description for each base creature and each evolved form. 2. **Content Constraints**: - Do NOT generate ghosts, constructs, phenomena, or anything amorphous. - Creatures must be biological or mutated physical entities. - Adapt creature designs, forms, and abilities to the specific environmental hazards mentioned in the prompt (e.g., radiation, chemicals, mire, urban ruins). 3. **Style Preferences**: -

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
All skills →
About this skill
What does the Post-Apocalyptic RPG Creature Generator skill do?

Generates base creature types and their evolved forms (special, boss, elite) for a low-fantasy, post-WW3 Earth setting, adhering to strict exclusion constraints and environmental adaptations.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill post-apocalyptic-rpg-creature-generator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going