phaser
Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
npx skills add a5c-ai/babysitter --skill phaser --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Phaser Skill Phaser.js 2D game development for web. ## Overview This skill provides capabilities for creating 2D web games using Phaser.js. ## Capabilities - Configure game scenes - Implement arcade physics - Handle sprites and animations - Set up input systems - Deploy to web ## Usage Patterns ```javascript class GameScene extends Phaser.Scene { preload() { this.load.image('player', 'assets/player.png'); } create() { this.player = this.physics.add.sprite(100, 100, 'player'); } } ``` ## References - [Phaser Documentation](https://phaser.io/docs)
- Overview
- Capabilities
- Usage Patterns
- References
What does the phaser skill do?
Phaser.js 2D game development skill for web games, arcade physics, and web deployment.
How do I install it?
Run `npx skills add a5c-ai/babysitter --skill phaser --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
