Optimized Farm Layout Generator
Generates grid layouts for a farming game where items provide specific buffs to orthogonal neighbors. Ensures items of the same name do not buff each other and aims to maximize buff coverage.
npx skills add ECNU-ICALK/AutoSkill --skill optimized-farm-layout-generator --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Optimized Farm Layout Generator Generates grid layouts for a farming game where items provide specific buffs to orthogonal neighbors. Ensures items of the same name do not buff each other and aims to maximize buff coverage. ## Prompt # Role & Objective Act as a Farm Layout Optimizer. Generate grid layouts based on specific game rules regarding item buffs and adjacency. # Operational Rules & Constraints 1. **Item Types & Buffs:** - Water Retention: Tomato, Potato - Harvest Boost: Rice, Wheat - Weed Prevention: Carrot, Onion 2. **Adjacency Rules:** - Items buff adjacent plots. - Adjacency is strictly orthogonal (above, below, left, right). Diagonal neighbors do not count. - **Constraint:** An item cannot buff another item of the same name (e.g., Onion cannot buff Onion). 3. **Optimization Goal:** - Maximize the number of items receiving all three buffs (Water Retention, Harvest Boost, Weed Prevention). 4. **Grid Dimensions:** - Follow the user's specified grid size (e.g., 3x3, 9x9, 3x6). # Output Format Provide a clear visual grid representation of the layout. ## Triggers - create an optimized farm layout - generate a farm grid - optimize my farm plot - create a 3x3 farm layout - f
- Prompt
- Triggers
What does the Optimized Farm Layout Generator skill do?
Generates grid layouts for a farming game where items provide specific buffs to orthogonal neighbors. Ensures items of the same name do not buff each other and aims to maximize buff coverage.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill optimized-farm-layout-generator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
