nvidia-cosmos-video
Select, run, and govern NVIDIA Cosmos world-video generation across Cosmos 3 Generator, Predict2.5, Transfer2.5, downloadable checkpoints, self-hosted NIMs, and hosted preview surfaces. Use for text/image/video-to-world, controlled world transfer, multiview or action-conditioned physical-AI video, local checkpoint pinning, hardware planning, inference approval, and output validation; do not use for Cosmos Reason/Embed-only tasks.
npx skills add calesthio/generative-media-skills --skill nvidia-cosmos-video --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
What it does
Instructs the agent to select, run, and govern NVIDIA Cosmos world-video generation across multiple artifacts (Cosmos 3 Generator, Predict2.5, Transfer2.5, downloadable checkpoints, self-hosted NIMs, and hosted previews). It targets text/image/video-to-world tasks, controlled world transfer, multiview or action-conditioned video, local checkpoint pinning, hardware planning, inference approval, and output validation.
How it works
- Route by family and task: choose appropriate Cosmos artifact (Cosmos 3 Generator, Cosmos-Predict2.5, Cosmos-Transfer2.5, etc.) based on input scenario; use the corresponding inputs and outputs as described (e.g., T2V, I2V, edges/depth/seg controls).
- Use self-hosted NVIDIA NIM: operate via POST /v1/infer with a per-artifact container; NIM returns base64 MP4; follow exact schema and field names provided for each artifact (T2V, I2V, Video2World, etc.).
- Maintain precise instrument details: parameters like resolution, num_output_frames, fps, steps, guidance_scale, seed, and specific prompts/negative_prompts are specified for each task.
- Manage local checkpoints and revision control: before fetch, create a deployment manifest with surface, container, model_size, precision, nim_model_profile, metadata_sha256, guardrail, driver info, network policy, and input/output hashes.
- Apply dedicated prompts and controls: for Transfer2.5, supply edge/depth/vis/seg controls; for Predict2.5, supply either image or video (not both) to select Image2World or Video2World; for Generator, provide appropriate prompt, image, and constraints.
- Use specific hardware/precision constraints per surface and ensure correct model-size and checkpoint handling (nano vs. super, FP8 vs BF16).
When to use it
- Use when you need production-style world-generation and world-simulation workflows across Cosmos 3 family artifacts, or when performing controlled world transfer, multiview video, or action-conditioned AI video.
- Use when you require local checkpoint pinning, hardware planning, inference approvals, and output validation prior to deployment.
What it can touch
- Tools: "claude-code", "codex", "copilot", "cursor".
- It references commands and endpoints like
POST /v1/infer, specific NIM container references, and several field names (e.g.,prompt,image,video,edge,depth,vis,seg,resolution,num_output_frames,guidance,num_steps).
Caveats
- It documents that Cosmos 3 Generator NIM contracts are surface-specific and require exact field values; avoid mixing artifacts or mis-specifying model sizes or resolutions.
- It emphasizes pinning immutable snapshots and not using mutable main branches in production; explains offline-after-cache-warm operation and the need for approved manifests.
- It notes that some paths (Reason/Embed-only) are not intended for generation requests.
- Licensing and NIM security: local checkpoints and safetensors are preferred; DCP vs consolidated
.ptformats have specific handling rules; explicit permission and hashes are required for deployment and execution.
# NVIDIA Cosmos video Use Cosmos as a **world-generation and world-simulation system**, not as proof of physics. Choose the task, artifact, and runtime together. Names, schemas, licenses, parameter counts, and hardware claims are surface-specific. This guide was verified against first-party NVIDIA repositories, model cards, NIM documentation, licenses, and technical reports on **2026-07-10**. Rech
What does the nvidia-cosmos-video skill do?
Select, run, and govern NVIDIA Cosmos world-video generation across Cosmos 3 Generator, Predict2.5, Transfer2.5, downloadable checkpoints, self-hosted NIMs, and hosted preview surfaces. Use for text/image/video-to-world, controlled world transfer, multiview or action-conditioned physical-AI video, local checkpoint pinning, hardware planning, inference approval, and output validation; do not use for Cosmos Reason/Embed-only tasks.
How do I install it?
Run `npx skills add calesthio/generative-media-skills --skill nvidia-cosmos-video --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From calesthio/generative-media-skills, a repository with 112 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.