navmesh
Navigation mesh generation and pathfinding skill for game AI. Enables creation and configuration of navigation meshes, pathfinding queries, dynamic obstacles, and navigation agent setup across Unity, Unreal, and Godot engines.
npx skills add a5c-ai/babysitter --skill navmesh --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Navigation Mesh Skill Comprehensive navigation mesh generation and pathfinding implementation for game AI systems across multiple engines. ## Overview This skill provides capabilities for creating, configuring, and utilizing navigation meshes for AI pathfinding. It covers navmesh generation, agent configuration, dynamic obstacles, off-mesh links, and runtime navigation queries. ## Capabilities ### NavMesh Generation - Configure navmesh build settings - Define walkable areas and surfaces - Set up area types with costs - Generate runtime navmeshes ### Agent Configuration - Configure agent radius and height - Set movement parameters - Define avoidance priorities - Configure step height and slopes ### Pathfinding - Query paths between points - Handle partial paths - Implement path smoothing - Support hierarchical pathfinding ### Dynamic Navigation - Handle dynamic obstacles - Implement navmesh carving - Update navmesh at runtime - Handle moving platforms ### Off-Mesh Links - Create jump links - Configure drop connections - Handle ladders and teleports - Set up one-way paths ## Prerequisites ### Unity ```csharp // Built-in: Package Manager > AI Navigation // Install: com.unity.ai.navi
- Overview
- Capabilities
- NavMesh Generation
- Agent Configuration
- Pathfinding
- Dynamic Navigation
- Off-Mesh Links
- Prerequisites
- Unity
- Unreal Engine
- Godot
- Usage Patterns
- Unity Navigation Setup
- Unreal Engine Navigation Setup
What does the navmesh skill do?
Navigation mesh generation and pathfinding skill for game AI. Enables creation and configuration of navigation meshes, pathfinding queries, dynamic obstacles, and navigation agent setup across Unity, Unreal, and Godot engines.
How do I install it?
Run `npx skills add a5c-ai/babysitter --skill navmesh --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From a5c-ai/babysitter, a repository with 1,642 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
