move-ai-motion-capture
Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelate
npx skills add calesthio/generative-media-skills --skill move-ai-motion-capture --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
What it does
Use this skill to turn a Move AI capture request into a production-safe motion-capture plan. It covers planning, capturing, processing, validating, troubleshooting, and exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It instructs on provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy.
How it works
- Defines the scope: extract human body motion from video and deliver animation data, preview media, biomechanics data, or retargetable skeleton animation for Move One (single-camera, single-performer) or Genesis (multi-camera studio).
- Distinguishes product splits: Move One for single-camera capture/upload; Genesis for multi-camera on-premise processing with actor profiles and studio pipeline exports.
- Enumerates documented factual conditions for choosing Move One vs Genesis (documented facts) and production heuristics for each path (e.g., capture setup, calibration, wardrobe, and multi-person handling).
- Specifies calibration methods (checkerboard calibration) and the role of actor profiles, calibration overlays, and validation traversals.
- Outlines processing steps per path (Move One or Genesis), including what is viewed/exported, and how to handle failures with root-cause classification.
- Describes skeleton and retargeting details, including m1 vs m2 generations, joint counts, and FK-based animation control, with a note on 1:1 joint mapping for accurate retargeting.
When to use it
Use Move AI when the task is to extract human body motion from video and deliver animation data, preview media, biomechanics data, or retargetable skeleton animation for Move One or Genesis projects. This includes planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products. Do not use for general animation direction, non-Move mocap systems, or unrelated 3D asset generation or cleanup.
What it can touch
- Tools: claude-code, codex, copilot, cursor
- Data touchpoints include: single-camera upload workflow, multi-camera studio workflow, actor profiles, calibration overlays, and output formats via Move AI platforms.
Caveats
- Verification date for volatile product facts: 2026-07-11.
- Public endpoints, auth, quotas are not invented; integration work requires user portal documentation, EULA/order form, and contract-specific technical specs before production code.
- Some statements are provider claims or production heuristics and should be validated on pilot captures before reliance.
# Move AI Motion Capture Use this skill to turn a Move AI capture request into a production-safe motion-capture plan. Move AI is a markerless human motion-capture provider; treat quality, capacity, and workflow statements here as provider claims unless a source is explicitly independent. Verification date for volatile product facts: 2026-07-11. ## Scope boundary Use Move AI when the task is to ext
What does the move-ai-motion-capture skill do?
Use this skill when planning, capturing, processing, validating, troubleshooting, or exporting markerless human motion capture with Move AI products, including Move One single-camera workflows and Genesis multi-camera studio systems. It covers provider selection, setup, calibration, wardrobe and lighting constraints, documented multi-person operation, processing, cleanup, skeleton and retargeting choices, DCC/game-engine export, data management, consent, and privacy. Do not use it for general keyframe animation, non-Move mocap systems, 3D asset generation, or generic animation cleanup unrelate
How do I install it?
Run `npx skills add calesthio/generative-media-skills --skill move-ai-motion-capture --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From calesthio/generative-media-skills, a repository with 112 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.