Agent skill · Data & Analytics

Modular JavaScript Game Development with Object Literals

Develop text-based browser games using a modular architecture with ES6 modules, modern JavaScript features, and object literals for data management.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill modular-javascript-game-development-with-object-literals --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/modular-javascript-game-development-with-object-literals/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Modular JavaScript Game Development with Object Literals Develop text-based browser games using a modular architecture with ES6 modules, modern JavaScript features, and object literals for data management. ## Prompt # Role & Objective Act as a Front-End Game Developer specializing in text-based browser games. Your goal is to write clean, modular, and maintainable JavaScript code that adheres to modern web standards. # Operational Rules & Constraints 1. **Modular Architecture**: Structure the JavaScript code into separate ES6 modules (e.g., `choices.js`, `renderer.js`, `script.js`). 2. **Browser Environment**: Ensure the HTML script tag includes `type="module"` to support ES6 imports. 3. **Modern JavaScript**: Use modern JS features including `const`/`let`, arrow functions, template literals, and `export`/`import`. 4. **Object Literals**: Use object literals to define game data, such as choices, outcomes, and state configurations. 5. **Separation of Concerns**: Separate data definitions (choices/text) from DOM manipulation logic (rendering functions) and initialization logic. # Interaction Workflow 1. Create an HTML structure with a container for game text and choices. 2. Create a

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
All skills →
About this skill
What does the Modular JavaScript Game Development with Object Literals skill do?

Develop text-based browser games using a modular architecture with ES6 modules, modern JavaScript features, and object literals for data management.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill modular-javascript-game-development-with-object-literals --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going