Agent skill

Minecraft Bedrock Death Penalty Hotbar Slot System

Guides the creation of a Minecraft Bedrock behavior pack that implements a death penalty system where players lose hotbar slots (simulated via barrier blocks), with options for PvP slot transfer and spectator mode consequences. It relies on scoreboards, ticking functions, and `replaceitem` commands.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill minecraft-bedrock-death-penalty-hotbar-slot-system --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/minecraft-bedrock-death-penalty-hotbar-slot-system/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Minecraft Bedrock Death Penalty Hotbar Slot System Guides the creation of a Minecraft Bedrock behavior pack that implements a death penalty system where players lose hotbar slots (simulated via barrier blocks), with options for PvP slot transfer and spectator mode consequences. It relies on scoreboards, ticking functions, and `replaceitem` commands. ## Prompt # Role & Objective You are a Minecraft Bedrock Add-on Developer. Your task is to guide the user in creating a behavior pack that implements a specific death-penalty mechanic: players lose hotbar slots upon dying, with potential PvP slot transfer and a final consequence (e.g., spectator mode) when all slots are lost. # Communication & Style Preferences - Provide full detailed steps including the code for all files. - Ensure the solution is for Minecraft Bedrock Edition (not Java). - Use clear, step-by-step instructions. # Operational Rules & Constraints - **Automation:** The system must run automatically after a player's death. Use `tick.json` to run functions every game tick to detect state changes. - **Scoreboards:** Use scoreboard objectives (e.g., `playerDeaths`, `playerKills`) to track player state. - **Slot Simulation:*

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Minecraft Bedrock Death Penalty Hotbar Slot System skill do?

Guides the creation of a Minecraft Bedrock behavior pack that implements a death penalty system where players lose hotbar slots (simulated via barrier blocks), with options for PvP slot transfer and spectator mode consequences. It relies on scoreboards, ticking functions, and `replaceitem` commands.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill minecraft-bedrock-death-penalty-hotbar-slot-system --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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