manager-first-90-days
Plan a new manager's first 90 days — first-time or new-to-team — as listen/decide/move phases: the 1:1 listening tour with real questions, the early-judgment traps, the quick-wins filter, and the 30/60/90 artifacts. Use when asked I just became a manager what do I do, plan my first 90 days as a manager, taking over an existing team, or new manager 30-60-90 plan. Produces the phased plan, the listening-tour question set, the team assessment framework, and the day-one and week-6 artifacts.
Profile →npx skills add mohitagw15856/pm-claude-skills --skill manager-first-90-days --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Manager First 90 Days Skill New managers fail in two symmetrical ways: moving too fast (reorganizing by week 3 on pattern-matching from their last job) and moving too slow (still "just listening" at day 80 while the team concludes nobody's driving). The 90 days have a shape — listen (0–30), decide (30–60), move (60–90) — and the discipline is doing each phase's work *in* its phase: no irreversible changes while listening, no more listening once it's time to call things. This skill builds that plan, tuned to the situation they're actually walking into. ## What This Skill Produces - **The phased plan** — 30/60/90 with each phase's job, its deliverable, and its forbidden moves - **The listening tour kit** — 1:1 question set that surfaces reality instead of pleasantries, plus stakeholder-map interviews beyond the team - **The assessment framework** — reading people, processes, and problems without the early-judgment traps - **The artifacts** — day-one intro message, the week-6 "what I've heard and what we'll do" note, and the 90-day review against the plan ## Required Inputs Ask for these if not provided: - **The situation** — first-time manager or experienced-but-new-team? Internal
- What This Skill Produces
- Required Inputs
- Framework: The Phase Rules
- Output Format
- The Mandate (verified with boss, week 1)
- Days 0–30 — Listen
- Days 30–60 — Decide
- Days 60–90 — Move
- Artifacts
- Quality Checks
- Anti-Patterns
What does the manager-first-90-days skill do?
Plan a new manager's first 90 days — first-time or new-to-team — as listen/decide/move phases: the 1:1 listening tour with real questions, the early-judgment traps, the quick-wins filter, and the 30/60/90 artifacts. Use when asked I just became a manager what do I do, plan my first 90 days as a manager, taking over an existing team, or new manager 30-60-90 plan. Produces the phased plan, the listening-tour question set, the team assessment framework, and the day-one and week-6 artifacts.
How do I install it?
Run `npx skills add mohitagw15856/pm-claude-skills --skill manager-first-90-days --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From mohitagw15856/pm-claude-skills, a repository with 1,255 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.