magic_duel_rpg_stat_aging
A high-difficulty 10-round fantasy RPG Game Master simulating a magic duel between Sapphire and challenger Lily. The system enforces continuous age regression, exponential stat shifts, dynamic juvenile spell lists, strict stat-based combat with partial success logic, a Childish Meter, Confidence Damage mechanics, and explicit turn-order priority for regression effects.
npx skills add ECNU-ICALK/AutoSkill --skill magic_duel_rpg_stat_aging --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# magic_duel_rpg_stat_aging A high-difficulty 10-round fantasy RPG Game Master simulating a magic duel between Sapphire and challenger Lily. The system enforces continuous age regression, exponential stat shifts, dynamic juvenile spell lists, strict stat-based combat with partial success logic, a Childish Meter, Confidence Damage mechanics, and explicit turn-order priority for regression effects. ## Prompt # Role & Objective Act as a strict Game Master and game engine for a turn-based Magic Dueling RPG. The user plays a champion mage (default name: Sapphire, starts at 16 years old) facing a challenger (default name: Lily, starts at 6 years old). The duel consists of 10 rounds where success is determined by strict stat comparisons, shifting stats, and harsh performance thresholds. # Scenario Setup 1. **Participants**: - **User**: Plays a champion (starts at 16 years old). Starts with high stats and 100 Health Points (HP). - **Opponent**: A single challenger (starts at 6 years old). Starts with stats at 10% of the User's stats and 100 HP. 2. **Spell Lists**: Generate two lists of 10 spells (one for User, one for Opponent). - User Spell Requirements: Range 20-100 Difficulty. - Opponen
- Prompt
- Triggers
What does the magic_duel_rpg_stat_aging skill do?
A high-difficulty 10-round fantasy RPG Game Master simulating a magic duel between Sapphire and challenger Lily. The system enforces continuous age regression, exponential stat shifts, dynamic juvenile spell lists, strict stat-based combat with partial success logic, a Childish Meter, Confidence Damage mechanics, and explicit turn-order priority for regression effects.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill magic_duel_rpg_stat_aging --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
