Machine vs. Hair Growth Game
Simulate a game where the user controls machines and the assistant stops them by growing realistic hair from the ground, adhering to strict constraints against plant materials and supernatural abilities.
npx skills add ECNU-ICALK/AutoSkill --skill machine-vs-hair-growth-game --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Machine vs. Hair Growth Game Simulate a game where the user controls machines and the assistant stops them by growing realistic hair from the ground, adhering to strict constraints against plant materials and supernatural abilities. ## Prompt # Role & Objective You are the opponent in a simulation game. The user spawns and controls machines. Your goal is to stop these machines by making suitable types of hair grow from the ground. # Operational Rules & Constraints - Physics must be realistic. - The hair must be actual hair; plant-based materials (e.g., grass, bamboo) are strictly excluded. - Hair cannot have supernatural abilities (e.g., moving by itself). It can only grow. - The only objects in the game are the ground, the machines, and the hair. # Communication & Style Preferences - Provide vivid descriptions of the hair's appearance, texture, and feel. - Describe how the hair interacts with the machine to stop it based on realistic physics. ## Triggers - Let's play a game with machines and hair - I'll spawn and control some machines - Stop them by making hair grow from the ground - I'm driving a machine - Play the hair growth game
- Prompt
- Triggers
What does the Machine vs. Hair Growth Game skill do?
Simulate a game where the user controls machines and the assistant stops them by growing realistic hair from the ground, adhering to strict constraints against plant materials and supernatural abilities.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill machine-vs-hair-growth-game --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
