Agent skill · AI & Agents

locus-unity-bridge

Use when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, a project may lack the Locus package, named-pipe discovery is needed, C# must be executed, or Unity scripts must be recompiled.

Misaka-Mikoto-Techgithub.com/Misaka-Mikoto-TechGitHub ↗
codexMIT
Install
npx skills add Misaka-Mikoto-Tech/agent-skills --skill locus-unity-bridge --agent codex

Same command for any agent — swap --agent for claude-code, cursor, copilot.

Facts
Files in the skill folder: 4
SKILL.md size: 4 KB
Bundled scripts: none
Path: skills/locus-unity-bridge/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 213
Language: PowerShell

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Locus Unity Bridge Use the bundled PowerShell client instead of rewriting named-pipe code. Locus uses UTF-8 JSON Lines and may emit events before a response; the client waits for the envelope whose `reply_to` matches its request ID. ## Safety boundary `execute_code` has arbitrary Unity Editor authority. Use it only for the project and task the user authorized. Do not install/copy the Locus package, create its marker, launch/close Unity, or modify a project merely to make the bridge connect. Diagnose first and ask for authorization if setup changes are required. ## Workflow 1. Resolve the script relative to this skill: ```powershell $locusBridge = Join-Path $env:USERPROFILE '.agents\skills\locus-unity-bridge\scripts\locus-unity.ps1' ``` 2. Probe the target project before any Unity operation: ```powershell & pwsh.exe -NoLogo -NoProfile -NonInteractive -File $locusBridge ` -Command probe -ProjectPath 'E:\Source\SomeUnityProject' ``` 3. Read the returned `Status`: | Status | Meaning and next action | |---|---| | `connected` | Use `execute`, `send`, or `recompile`. | | `package_missing` | Locus is not installed. Report the expected package `Packages/com.farlocus.locus`; request permis

What's inside
Steps it walks through
  1. Safety boundary
  2. Workflow
  3. Commands
  4. Common mistakes
Ships with 3 files
  • agents/openai.yaml
  • scripts/Test-LocusUnityBridge.ps1
  • scripts/locus-unity.ps1
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About this skill
What does the locus-unity-bridge skill do?

Use when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, a project may lack the Locus package, named-pipe discovery is needed, C# must be executed, or Unity scripts must be recompiled.

How do I install it?

Run `npx skills add Misaka-Mikoto-Tech/agent-skills --skill locus-unity-bridge --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From Misaka-Mikoto-Tech/agent-skills, a repository with 213 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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