Agent skill · Design & Presentation

liquid-glass-design

iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.

mturacgithub.com/mturacGitHub ↗
codexcopilotcursorMIT
Install
npx skills add mturac/everything-openai-codex --skill liquid-glass-design --agent codex

Same command for any agent — swap --agent for claude-code, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 9 KB
Bundled scripts: none
Path: skills/liquid-glass-design/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 84
Language: JavaScript

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Liquid Glass Design System (iOS 26) Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration. ## When to Activate - Building or updating apps for iOS 26+ with the new design language - Implementing glass-style buttons, cards, toolbars, or containers - Creating morphing transitions between glass elements - Applying Liquid Glass effects to widgets - Migrating existing blur/material effects to the new Liquid Glass API ## Core Pattern — SwiftUI ### Basic Glass Effect The simplest way to add Liquid Glass to any view: ```swift Text("Hello, World!") .font(.title) .padding() .glassEffect() // Default: regular variant, capsule shape ``` ### Customizing Shape and Tint ```swift Text("Hello, World!") .font(.title) .padding() .glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0)) ``` Key customization options: - `.regular` — standard glass effect - `.tint(Color)` — add color tint for prominence - `.interactive()` — react to touch and pointer interactions - Shape: `.capsule` (default

What's inside
Steps it walks through
  1. When to Activate
  2. Core Pattern — SwiftUI
  3. Basic Glass Effect
  4. Customizing Shape and Tint
  5. Glass Button Styles
  6. GlassEffectContainer for Multiple Elements
  7. Uniting Glass Effects
  8. Morphing Transitions
  9. Extending Horizontal Scrolling Under Sidebar
  10. Core Pattern — UIKit
  11. Basic UIGlassEffect
  12. UIGlassContainerEffect for Multiple Elements
  13. Scroll Edge Effects
  14. Toolbar Glass Integration
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About this skill
What does the liquid-glass-design skill do?

iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.

How do I install it?

Run `npx skills add mturac/everything-openai-codex --skill liquid-glass-design --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From mturac/everything-openai-codex, a repository with 84 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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