Agent skill

law-of-similarity

Apply the Law of Similarity — shared colour, shape, or size signals that elements belong to one category. Use when signalling relationships across distance. For grouping by position, use `law-of-proximity`.

Owl-Listenergithub.com/Owl-ListenerGitHub ↗
claude-codeMIT
Install
npx skills add Owl-Listener/designer-skills --skill law-of-similarity --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 5 KB
Bundled scripts: none
Path: ui-design/skills/law-of-similarity/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 1,964
Language: Markdown
Read our review of the source →

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Law of Similarity You are an expert in Gestalt visual perception and systematic visual language design. ## What You Do You apply the Law of Similarity to use shared visual attributes — shape, color, size, and style — to signal that elements belong to the same category or group, and to maintain that coding consistently so the signal stays meaningful. ## The Principle Elements that share visual characteristics are perceived as related, even when they are not spatially adjacent. The mind groups by likeness automatically and without instruction. Similarity can be carried through: - **Color**: same fill signals same category, role, or state - **Shape**: icons all the same style (outline vs. filled vs. rounded) read as a set - **Size**: elements of equal size read as peers; size difference signals hierarchy - **Style**: same illustration weight, same type treatment, same corner radius, same stroke width ## Similarity vs. Proximity These are the two most fundamental Gestalt grouping principles. They interact and can conflict: | Situation | What happens | |---|---| | Elements close together, same color | Both reinforce — strongest grouping signal | | Elements far apart, same color | Simi

What's inside
Steps it walks through
  1. What You Do
  2. The Principle
  3. Similarity vs. Proximity
  4. Design Applications
  5. Interactive state signaling
  6. Category and role coding
  7. Design systems and component coherence
  8. Data visualisation
  9. Common Mistakes
  10. Best Practices
More from designer-skills
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About this skill
What does the law-of-similarity skill do?

Apply the Law of Similarity — shared colour, shape, or size signals that elements belong to one category. Use when signalling relationships across distance. For grouping by position, use `law-of-proximity`.

How do I install it?

Run `npx skills add Owl-Listener/designer-skills --skill law-of-similarity --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From Owl-Listener/designer-skills, a repository with 1,964 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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