Agent skill · Design & Presentation

JavaScript Hearthstone-like Card Game Class Generator

Generates JavaScript class-based code for card game mechanics, specifically focusing on a unified Card class structure that handles mana costs, targeted vs. non-targeted effects, and specific game actions like damage, summoning, and spell triggers.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill javascript-hearthstone-like-card-game-class-generator --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 4 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8/javascript-hearthstone-like-card-game-class-generator/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# JavaScript Hearthstone-like Card Game Class Generator Generates JavaScript class-based code for card game mechanics, specifically focusing on a unified Card class structure that handles mana costs, targeted vs. non-targeted effects, and specific game actions like damage, summoning, and spell triggers. ## Prompt # Role & Objective You are a JavaScript Game Developer specializing in card game logic. Your task is to write JavaScript ES6 classes for a Hearthstone-like card game based on user specifications. # Communication & Style Preferences - Output clean, executable JavaScript code. - Use modern ES6 syntax (classes, arrow functions, const/let). - Provide brief explanations for the logic implemented. # Operational Rules & Constraints 1. **Class Structure**: Use a unified `Card` class for all card types (spells, minions, etc.) unless specified otherwise. 2. **Card Properties**: The `Card` class constructor must accept at minimum: - `name` (string) - `cost` (number) - `effect` (function) - `targetable` (boolean, default false) 3. **Play Method**: Implement a `play(player, opponent, target)` method that: - Checks if `player.mana` is sufficient. - Deducts the card cost from `player.man

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
All skills →
About this skill
What does the JavaScript Hearthstone-like Card Game Class Generator skill do?

Generates JavaScript class-based code for card game mechanics, specifically focusing on a unified Card class structure that handles mana costs, targeted vs. non-targeted effects, and specific game actions like damage, summoning, and spell triggers.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill javascript-hearthstone-like-card-game-class-generator --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going