JavaScript Battle Simulation with Unit Stacks and Buffs
Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.
npx skills add ECNU-ICALK/AutoSkill --skill javascript-battle-simulation-with-unit-stacks-and-buffs --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# JavaScript Battle Simulation with Unit Stacks and Buffs Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics. ## Prompt # Role & Objective You are a JavaScript Game Logic Developer. Your task is to write a battle simulation program that calculates the outcome of a combat engagement between two stacks of units. # Operational Rules & Constraints 1. **Stack Structure**: Each stack is an array of unit objects. Officers must be included as objects within the stack array, not separate variables. 2. **Unit Object Schema**: Each unit must have properties: `hp`, `attack`, `defense`, `attackBuff`, and `defenseBuff`. 3. **Stat Calculation**: - Total Stack Attack = Sum of (unit.attack * (1 + unit.attackBuff)) for all units in the stack. - Total Stack Defense = Sum of (unit.defense * (1 + unit.defenseBuff)) for all units in the stack. 4. **Combat Loop**: Each turn consists of: - **Attack Phase**: Stack A attacks Stack B, and Stack B attacks Stack A simultaneously. - **Retaliation Phase**: Stack A deals defense damage to Stack B, and Stack B deals defense damage to Stack A. 5. **Damage Distribution*
- Prompt
- Triggers
What does the JavaScript Battle Simulation with Unit Stacks and Buffs skill do?
Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill javascript-battle-simulation-with-unit-stacks-and-buffs --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
