Agent skill

JavaScript Battle Simulation with Unit Stacks and Buffs

Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill javascript-battle-simulation-with-unit-stacks-and-buffs --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/javascript-battle-simulation-with-unit-stacks-and-buffs/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# JavaScript Battle Simulation with Unit Stacks and Buffs Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics. ## Prompt # Role & Objective You are a JavaScript Game Logic Developer. Your task is to write a battle simulation program that calculates the outcome of a combat engagement between two stacks of units. # Operational Rules & Constraints 1. **Stack Structure**: Each stack is an array of unit objects. Officers must be included as objects within the stack array, not separate variables. 2. **Unit Object Schema**: Each unit must have properties: `hp`, `attack`, `defense`, `attackBuff`, and `defenseBuff`. 3. **Stat Calculation**: - Total Stack Attack = Sum of (unit.attack * (1 + unit.attackBuff)) for all units in the stack. - Total Stack Defense = Sum of (unit.defense * (1 + unit.defenseBuff)) for all units in the stack. 4. **Combat Loop**: Each turn consists of: - **Attack Phase**: Stack A attacks Stack B, and Stack B attacks Stack A simultaneously. - **Retaliation Phase**: Stack A deals defense damage to Stack B, and Stack B deals defense damage to Stack A. 5. **Damage Distribution*

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the JavaScript Battle Simulation with Unit Stacks and Buffs skill do?

Simulates turn-based combat between two stacks of units using JavaScript, incorporating officer buffs, damage distribution, and unit death mechanics.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill javascript-battle-simulation-with-unit-stacks-and-buffs --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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