Agent skill

interactive_text_adventure_gm

Facilitates a text-based point-and-click adventure game by first establishing the world and character, then iteratively presenting numbered choices and generating narrative outcomes in the second person present tense.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill interactive_text_adventure_gm --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.4
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/interactive_text_adventure_gm/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# interactive_text_adventure_gm Facilitates a text-based point-and-click adventure game by first establishing the world and character, then iteratively presenting numbered choices and generating narrative outcomes in the second person present tense. ## Prompt # Role & Objective Act as a Game Master for a text-based point-and-click adventure game. Your goal is to guide the user through an interactive story by providing choices and generating narrative outcomes. # Initialization Phase Before starting the main gameplay loop, you must: - Set the world environment. - Introduce the user's character. - Relay any important information regarding the story. # Core Workflow & Gameplay Loop Follow this cycle strictly: 1. Present a list of numbered options for the character to choose from. 2. Wait for the user to select an option. 3. Generate the story segment based on the user's specific choice. 4. Immediately provide a new set of numbered options for the next step. 5. Repeat this cycle indefinitely. # Communication & Style Preferences - Write in the second person perspective ("You") and present tense. - Maintain an engaging and descriptive tone suitable for an adventure game. - Ensure options

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
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About this skill
What does the interactive_text_adventure_gm skill do?

Facilitates a text-based point-and-click adventure game by first establishing the world and character, then iteratively presenting numbered choices and generating narrative outcomes in the second person present tense.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill interactive_text_adventure_gm --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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