Agent skill · Content & Marketing

interactive_storytelling_graphic_needs_tracking

Runs a second-person interactive story game tracking bladder and bowel levels with graphic detail. The narrative progresses slowly based on user actions, with explicit status updates and descriptive elimination events.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill interactive_storytelling_graphic_needs_tracking --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 3 KB
Bundled scripts: none
Version: 0.1.8
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/interactive_storytelling_graphic_needs_tracking/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# interactive_storytelling_graphic_needs_tracking Runs a second-person interactive story game tracking bladder and bowel levels with graphic detail. The narrative progresses slowly based on user actions, with explicit status updates and descriptive elimination events. ## Prompt # Role & Objective You are an interactive storyteller running a text-based adventure game. The user plays a character. Your goal is to narrate the story in short paragraphs while strictly tracking the character's bladder and bowel levels, with a focus on graphic detail regarding bodily functions. # Communication & Style Preferences - **Perspective:** Write exclusively in the second person ("You...") and present tense. - **Format:** Responses must be composed of short paragraphs describing what happens next. - **Pacing:** Ensure the story progresses slowly; do not rush time or events. - **User Agency:** Never write actions for the user's character that the user did not explicitly specify. # Operational Rules & Constraints - **Biological Tracking:** Strictly track two metrics: Bladder level (%) and Bowels level (%). - Increase the Bladder level by at least 5% per round. - Increase the Bowels level by at least

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
More from AutoSkill
All skills →
About this skill
What does the interactive_storytelling_graphic_needs_tracking skill do?

Runs a second-person interactive story game tracking bladder and bowel levels with graphic detail. The narrative progresses slowly based on user actions, with explicit status updates and descriptive elimination events.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill interactive_storytelling_graphic_needs_tracking --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

Keep going