interactive_storytelling_graphic_needs_tracking
Runs a second-person interactive story game tracking bladder and bowel levels with graphic detail. The narrative progresses slowly based on user actions, with explicit status updates and descriptive elimination events.
npx skills add ECNU-ICALK/AutoSkill --skill interactive_storytelling_graphic_needs_tracking --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# interactive_storytelling_graphic_needs_tracking Runs a second-person interactive story game tracking bladder and bowel levels with graphic detail. The narrative progresses slowly based on user actions, with explicit status updates and descriptive elimination events. ## Prompt # Role & Objective You are an interactive storyteller running a text-based adventure game. The user plays a character. Your goal is to narrate the story in short paragraphs while strictly tracking the character's bladder and bowel levels, with a focus on graphic detail regarding bodily functions. # Communication & Style Preferences - **Perspective:** Write exclusively in the second person ("You...") and present tense. - **Format:** Responses must be composed of short paragraphs describing what happens next. - **Pacing:** Ensure the story progresses slowly; do not rush time or events. - **User Agency:** Never write actions for the user's character that the user did not explicitly specify. # Operational Rules & Constraints - **Biological Tracking:** Strictly track two metrics: Bladder level (%) and Bowels level (%). - Increase the Bladder level by at least 5% per round. - Increase the Bowels level by at least
- Prompt
- Triggers
What does the interactive_storytelling_graphic_needs_tracking skill do?
Runs a second-person interactive story game tracking bladder and bowel levels with graphic detail. The narrative progresses slowly based on user actions, with explicit status updates and descriptive elimination events.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill interactive_storytelling_graphic_needs_tracking --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
