img2mo-std
Standardize a 2D animation baseline image with `/img2mo-std xxx.png/pos`. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames show clipping, overlap, scale popping, or inconsistent character size.
npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Img2mo-std ## Overview Use this skill when the user invokes: ```text /img2mo-std xxx.png/pos ``` The command audits and standardizes a baseline frame before animation generation. It creates a smaller, padded, transparent-canvas source image that leaves enough room for walk, attack, idle, weapon swing, cape, tail, horn, or limb stretch poses. ## Input Resolution Resolve the argument after `/img2mo-std` as follows: 1. If it is an existing relative or absolute path, use it directly. 2. If it is a bare file name such as `s7.png`, first try `sample\s7.png`. 3. If it has no extension such as `s7`, first try `sample\s7.png`, then `sample\s7.jpg`, then `sample\s7.webp`. 4. If no matching image exists, report the missing path and do not guess from unrelated files. Examples: ```text /img2mo-std s7 /img2mo-std s7.png /img2mo-std sample\s7.png /img2mo-std C:\AI\2dimg2motion-v1\sample\s7.png ``` ## Audit Criteria A baseline is not standard if any of these are true: - The foreground subject is larger than about 300-400 px on its longest side. - The subject touches or nearly touches the canvas edge. - There is not enough empty transparent space for arms, legs, weapons, tails, capes, horns, or e
- Overview
- Input Resolution
- Audit Criteria
- Tool
- Report Interpretation
- Animation Workflow Rule
What does the img2mo-std skill do?
Standardize a 2D animation baseline image with `/img2mo-std xxx.png/pos`. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames show clipping, overlap, scale popping, or inconsistent character size.
How do I install it?
Run `npx skills add WU-HAOTIAN34/2dimg2motion --skill img2mo-std --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From WU-HAOTIAN34/2dimg2motion, a repository with 129 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
