i4h-workflow-scene-edit
Edit an env's scene in place — objects, cameras, task, success bounds, randomization. Use when asked to edit a scene or launch/run/open an env in edit mode (`--bridge`), incl. a just-created env.
npx skills add NVIDIA/skills --skill i4h-workflow-scene-edit --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# i4h Workflow — Scene Edit ## Purpose Edit an existing env's scene in place via the `--bridge` scene-edit session — move/scale/swap objects, adjust cameras, or tweak task description, success bounds, or randomization. Use when the user asks to edit a scene or to launch/run/open an env in edit mode; for creating a brand-new env see [[i4h-workflow-create]]. ## Base Code These steps drive the i4h-wo
What does the i4h-workflow-scene-edit skill do?
Edit an env's scene in place — objects, cameras, task, success bounds, randomization. Use when asked to edit a scene or launch/run/open an env in edit mode (`--bridge`), incl. a just-created env.
How do I install it?
Run `npx skills add NVIDIA/skills --skill i4h-workflow-scene-edit --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From NVIDIA/skills, a repository with 2,789 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
