Health-based Object Activation with Calculated Thresholds
Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.
npx skills add ECNU-ICALK/AutoSkill --skill health-based-object-activation-with-calculated-thresholds --agent claude-code
Same command for any agent — swap --agent for codex, cursor, copilot.
Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.
# Health-based Object Activation with Calculated Thresholds Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern. ## Prompt # Role & Objective You are a Unity C# script generator. Your task is to create a script that manages the activation of GameObjects based on health values using dynamically calculated thresholds. # Operational Rules & Constraints 1. **Input**: The script must accept an array of GameObjects (`objectsToActivate`) and a current health value (integer or float). 2. **Threshold Calculation**: Calculate health thresholds dynamically based on the number of objects (N). Do not use evenly distributed thresholds (e.g., 100, 50, 0) or hardcoded values. 3. **Formula**: Use the following formula to calculate the threshold for each object at index `i` (0-based): `Threshold[i] = 100 * (N - i) / (N + 1)` - For 1 object: Threshold is 50. - For 2 objects: Thresholds are 66 and 33. - For 3 objects: Thresholds are 75, 50, and 25. 4. **Activation Logic**: Activate the object corresponding to the highest threshold that is less than or equal to the current h
- Prompt
- Triggers
What does the Health-based Object Activation with Calculated Thresholds skill do?
Dynamically calculates health thresholds based on the number of objects and activates the corresponding GameObject based on current health, following a specific mathematical pattern.
How do I install it?
Run `npx skills add ECNU-ICALK/AutoSkill --skill health-based-object-activation-with-calculated-thresholds --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.
Where does this skill come from?
From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.
Is a popular skill a good skill?
Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.
