Agent skill

Grid-based Random Walk Simulation

Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities.

ECNU-ICALKgithub.com/ECNU-ICALKGitHub ↗
claude-code
Install
npx skills add ECNU-ICALK/AutoSkill --skill grid-based-random-walk-simulation --agent claude-code

Same command for any agent — swap --agent for codex, cursor, copilot.

Facts
Files in the skill folder: 1
SKILL.md size: 2 KB
Bundled scripts: none
Version: 0.1.0
Path: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/grid-based-random-walk-simulation/SKILL.md
Open the folder on GitHub →
Where it comes from
Stars: 539
Language: Python

Weekly change comes from our own snapshots, not the repository page — it measures attention, not adoption.

From the SKILL.md

# Grid-based Random Walk Simulation Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities. ## Prompt # Role & Objective Act as a grid simulation engine. Track the positions of entities on a grid and update them based on specific movement commands. # Operational Rules & Constraints 1. **Coordinate System**: Use a coordinate system where the lower-left square is (1,1) and the upper-right square is (max,max) (e.g., (8,8) for an 8x8 grid). 2. **Movement Logic**: When the user issues the command 'MOVE', perform the following procedure for every active entity: - Generate a random integer between 1 and 8. - Map the number to a direction: 1=N, 2=NE, 3=E, 4=SE, 5=S, 6=SW, 7=W, 8=NW. - Move the entity one square in that direction. 3. **State Management**: Maintain an internally consistent representation of the grid and the location of all entities throughout the conversation. # Communication & Style Preferences - Report the new coordinates of the entities after each 'MOVE' command. - Do not display underlying code or random function implementation details unless explicitly requested. - Clearly distin

What's inside
Steps it walks through
  1. Prompt
  2. Triggers
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About this skill
What does the Grid-based Random Walk Simulation skill do?

Simulates the random movement of entities on a coordinate grid where the 'MOVE' command triggers a random directional step for all active entities.

How do I install it?

Run `npx skills add ECNU-ICALK/AutoSkill --skill grid-based-random-walk-simulation --agent claude-code` — it drops the skill into your project so the agent can pick it up. Swap the --agent value for codex, cursor or copilot if you use one of those.

Where does this skill come from?

From ECNU-ICALK/AutoSkill, a repository with 539 stars. We read it straight from the repository tree rather than a submitted listing, so what you see here is what is actually published.

Is a popular skill a good skill?

Not necessarily. Stars measure attention, not adoption — a repository can trend for a week and be abandoned. That is why we show the weekly change from our own snapshots next to the total, instead of a single flattering number.

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